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Searched refs:isMultisampledRenderToTexture (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.h49 bool isMultisampledRenderToTexture() const { in isMultisampledRenderToTexture() function
78 this->numSamples() > 1 && !this->isMultisampledRenderToTexture()); in bindForPixelOps()
DGrGLRenderTarget.cpp271 SkASSERT(!this->isMultisampledRenderToTexture()); in bindForResolve()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2463 const bool isMultisampledRenderToTexture = in initSingleLayerRenderTargets() local
2473 RenderTargetTransience transience = isMultisampledRenderToTexture in initSingleLayerRenderTargets()
2479 if (isMultisampledRenderToTexture) in initSingleLayerRenderTargets()