Searched refs:isOverCommandBuffer (Results 1 – 2 of 2) sorted by relevance
43 bool isOverCommandBuffer() const { return fDriverInfo.fIsOverCommandBuffer; } in isOverCommandBuffer() function
259 if (GR_IS_GR_GL_ES(standard) && ctxInfo.isOverCommandBuffer() && version < GR_GL_VER(3, 0)) { in init()337 fUseBufferDataNullHint = !GR_IS_GR_WEBGL(standard) && !ctxInfo.isOverCommandBuffer(); in init()362 fSkipErrorChecks = ctxInfo.isOverCommandBuffer(); in init()443 if (!ctxInfo.isOverCommandBuffer() && !fIsCoreProfile && in init()548 fBufferMapThreshold = ctxInfo.isOverCommandBuffer() ? 0 : SK_MaxS32; in init()606 ctxInfo.isOverCommandBuffer(); in init()611 if (ctxInfo.isOverCommandBuffer()) { in init()3621 if (ctxInfo.isOverCommandBuffer() && ctxInfo.version() >= GR_GL_VER(3,0)) { in applyDriverCorrectnessWorkarounds()3642 (ctxInfo.renderer() == GrGLRenderer::kAdreno3xx && !ctxInfo.isOverCommandBuffer())) { in applyDriverCorrectnessWorkarounds()3784 !ctxInfo.isOverCommandBuffer() && // http://crbug.com/1224110 in applyDriverCorrectnessWorkarounds()[all …]