Searched refs:is_clamp_to_border (Results 1 – 2 of 2) sorted by relevance
64 GLboolean is_clamp_to_border = GL_FALSE; in r200SetTexWrap() local89 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()103 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()123 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()137 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()159 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()173 is_clamp_to_border = GL_TRUE; in r200SetTexWrap()179 if ( is_clamp_to_border ) { in r200SetTexWrap()183 t->border_fallback = (is_clamp && is_clamp_to_border); in r200SetTexWrap()
62 GLboolean is_clamp_to_border = GL_FALSE; in radeonSetTexWrap() local79 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap()93 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap()113 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap()127 is_clamp_to_border = GL_TRUE; in radeonSetTexWrap()134 if ( is_clamp_to_border ) { in radeonSetTexWrap()138 t->border_fallback = (is_clamp && is_clamp_to_border); in radeonSetTexWrap()