Searched refs:is_gl_identifier (Results 1 – 13 of 13) sorted by relevance
55 if (!is_gl_identifier(var->name)) in optimize_dead_builtin_variables()
73 is_gl_identifier(const char *s) in is_gl_identifier() function152 is_gl_identifier(in->name) || in create_shader_variable()
90 !is_gl_identifier(var->name)) in visit_enter()
51 is_gl_identifier(const char *s) in is_gl_identifier() function1464 uniform->builtin = is_gl_identifier(uniform->name); in nir_link_uniform()1488 if (!is_gl_identifier(uniform->name) && !uniform->is_shader_storage && in nir_link_uniform()
608 if(!is_gl_identifier(name) && !is_shader_storage && !is_buffer_block) in visit_field()1124 this->uniforms[id].builtin = is_gl_identifier(name); in visit_field()
317 !is_gl_identifier(var->name)) { in verify_parameter_modes()347 !is_gl_identifier(var->name)) { in verify_parameter_modes()
2063 && !is_gl_identifier(var->name)) { in do_hir()4901 if (is_gl_identifier(identifier)) { in validate_identifier()5703 bool var_is_gl_id = is_gl_identifier(var->name); in hir()8553 bool var_is_gl_id = is_gl_identifier(var->name); in hir()8917 else if (!is_gl_identifier(var->name)) { in detect_conflicting_assignments()
2533 is_gl_identifier(const char *s) in is_gl_identifier() function
1063 && is_gl_identifier(ir->name) in visit()
244 } else if (!output->type->is_array() || !is_gl_identifier(output->name)) { in cross_validate_types_and_qualifiers()
3773 if (in->type->is_atomic_uint() || is_gl_identifier(in->name) || in create_shader_variable()
1724 if (is_gl_identifier(var->name)) in validate_io()1741 if (is_gl_identifier(consumer_var->name)) in validate_io()
3276 } else if (t->is_struct() && !is_gl_identifier(t->name)) { in glsl_print_type()