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Searched refs:is_lodq (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample.c822 boolean is_lodq, in lp_build_lod_selector() argument
867 if (bld->static_sampler_state->min_max_lod_equal && !is_lodq) { in lp_build_lod_selector()
901 if (!lod_bias && !is_lodq && in lp_build_lod_selector()
978 if (is_lodq) { in lp_build_lod_selector()
1000 if (is_lodq) { in lp_build_lod_selector()
Dlp_bld_sample.h576 boolean is_lodq,
Dlp_bld_sample_soa.c2499 boolean is_lodq, in lp_build_sample_common() argument
2538 if (target == PIPE_TEXTURE_CUBE_ARRAY && !is_lodq) { in lp_build_sample_common()
2548 target == PIPE_TEXTURE_2D_ARRAY) && !is_lodq) { in lp_build_sample_common()
2581 mip_filter != PIPE_TEX_MIPFILTER_NONE || is_lodq) { in lp_build_sample_common()
2593 lp_build_lod_selector(bld, is_lodq, texture_index, sampler_index, in lp_build_sample_common()
2598 if (is_lodq) { in lp_build_sample_common()