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Searched refs:is_shadow_sampler (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2352 bool is_shadow_sampler = false; in getSamplingComputeShaderCode() local
2368 n_components, is_shadow_sampler); in getSamplingComputeShaderCode()
2371 if (false == is_shadow_sampler) in getSamplingComputeShaderCode()
2486 bool is_shadow_sampler = false; in getSamplingFragmentShaderCode() local
2501 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingFragmentShaderCode()
2504 if (false == is_shadow_sampler) in getSamplingFragmentShaderCode()
2689 bool is_shadow_sampler = false; in getSamplingGeometryShaderCode() local
2704 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingGeometryShaderCode()
2707 if (false == is_shadow_sampler) in getSamplingGeometryShaderCode()
2773 bool is_shadow_sampler = false; in getSamplingTesselationControlShaderCode() local
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/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h93 bool is_shadow_sampler; member
Dd3d12_draw.cpp158 if (sampler->is_shadow_sampler && shader_sel->compare_with_lod_bias_grad) in fill_sampler_descriptors()
Dd3d12_context.cpp682 ss->is_shadow_sampler = true; in d3d12_create_sampler_state()
748 if (state->is_shadow_sampler) in d3d12_delete_sampler_state()