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Searched refs:is_subscripted (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.h135 return this->is_subscripted; in subscripted()
196 bool is_subscripted; variable
Dlink_varyings.cpp1040 this->is_subscripted = true; in init()
1042 this->is_subscripted = false; in init()
1078 if (x.is_subscripted != y.is_subscripted) in is_same()
1080 if (x.is_subscripted && x.array_subscript != y.array_subscript) in is_same()
1134 if (this->is_subscripted) { in assign_location()
1158 if (this->is_subscripted) { in assign_location()
1492 this->is_subscripted = false; in set_lowered_candidate()