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/third_party/vk-gl-cts/executor/tools/
DxeExtractShaderPrograms.cpp110 vector<StackEntry> itemListStack; in extractShaderPrograms() local
113 itemListStack.push_back(StackEntry(&result.resultItems)); in extractShaderPrograms()
115 while (!itemListStack.empty()) in extractShaderPrograms()
117 StackEntry& curEntry = itemListStack.back(); in extractShaderPrograms()
130 itemListStack.push_back(StackEntry(&static_cast<const xe::ri::Section&>(curItem).items)); in extractShaderPrograms()
133 itemListStack.pop_back(); in extractShaderPrograms()