Searched refs:kDefaultUniformsBindingIndex (Results 1 – 4 of 4) sorted by relevance
49 static_assert(kDefaultUniformsBindingIndex != 0, "kDefaultUniformsBindingIndex must not be 0");128 bindingPoint = mtl::kDefaultUniformsBindingIndex;
168 constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3; in ANGLE_GL_OBJECTS_X() local170 constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1; in ANGLE_GL_OBJECTS_X()
850 mNativeCaps.defaultUniformsBindingIndex = mtl::kDefaultUniformsBindingIndex;
1263 mtl::kDefaultUniformsBindingIndex);