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Searched refs:kDefaultUniformsBindingIndex (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_glslang_utils.mm49 static_assert(kDefaultUniformsBindingIndex != 0, "kDefaultUniformsBindingIndex must not be 0");
128 bindingPoint = mtl::kDefaultUniformsBindingIndex;
Dmtl_common.h168 constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3; in ANGLE_GL_OBJECTS_X() local
170 constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1; in ANGLE_GL_OBJECTS_X()
DDisplayMtl.mm850 mNativeCaps.defaultUniformsBindingIndex = mtl::kDefaultUniformsBindingIndex;
DProgramMtl.mm1263 mtl::kDefaultUniformsBindingIndex);