Searched refs:kRenderTarget_GrGLBackendState (Results 1 – 5 of 5) sorted by relevance
164 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
253 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
168 dContext->resetContext(kRenderTarget_GrGLBackendState | kMisc_GrGLBackendState); in MakeOnScreenGLSurface()
624 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()
593 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()