Searched refs:keep_lines (Results 1 – 1 of 1) sorted by relevance
413 int i, keep_lines; in roll_up() local423 keep_lines = FFMIN(ctx->cursor_row + 1, ctx->rollup); in roll_up()426 if (i > ctx->cursor_row - keep_lines && i <= ctx->cursor_row) in roll_up()431 for (i = 0; i < keep_lines && screen->row_used; i++) { in roll_up()432 const int i_row = ctx->cursor_row - keep_lines + i + 1; in roll_up()