Home
last modified time | relevance | path

Searched refs:languageFamily (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/Public/
DShaderLang.h186 …EShSource languageFamily; // redundant information with other input, this one overrides when not E… member
516 environment.input.languageFamily = lang; in setEnvInput()
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp719 if (environment->input.languageFamily != EShSourceNone) { in TranslateEnvironment()
734 switch (environment->input.languageFamily) { in TranslateEnvironment()
1758 environment.input.languageFamily = EShSourceNone; in TShader()