Searched refs:lastFrameTime (Results 1 – 11 of 11) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | Camera.cpp | 130 void Camera::update(int currentTimeInMs, int lastFrameTime) in update() argument 133 (void)lastFrameTime; // prevent warning in update()
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D | MockNavi.cpp | 51 void MockNavi::update(int currentTimeInMs, int lastFrameTime) in update() argument 53 m_camera.update(currentTimeInMs, lastFrameTime); in update() 60 (*iter)->update(currentTimeInMs, lastFrameTime); in update()
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D | Sky.cpp | 68 void Sky::update(int currentTimeInMs, int lastFrameTime) in update() argument 71 (void)lastFrameTime; in update()
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D | Street.cpp | 111 void Street::update(int currentTimeInMs, int lastFrameTime) in update() argument 114 m_position.z += 0.0005 * lastFrameTime; in update()
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D | House.cpp | 158 void House::update(int currentTimeInMs, int lastFrameTime) in update() argument 162 m_position.z += 0.0005f * (GLfloat)lastFrameTime; in update()
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | IUpdateable.h | 26 virtual void update(int currentTimeInMs, int lastFrameTime) = 0;
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D | Camera.h | 32 void update(int currentTimeInMs, int lastFrameTime);
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D | MockNavi.h | 42 virtual void update(int currentTimeInMs, int lastFrameTime);
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D | House.h | 38 virtual void update(int currentTimeInMs, int lastFrameTime);
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D | Sky.h | 36 virtual void update(int currentTimeInMs, int lastFrameTime);
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D | Street.h | 39 virtual void update(int currentTimeInMs, int lastFrameTime);
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