Searched refs:last_active_texture (Results 1 – 3 of 3) sorted by relevance
111 GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData() local216 glActiveTexture(last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData()
147 GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData() local270 glActiveTexture(last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData()
378 GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData() local478 glActiveTexture(last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData()