Searched refs:last_prim_shader (Results 1 – 1 of 1) sorted by relevance
125 struct gl_program *last_prim_shader = new_gp ? new_gp : in check_program_state() local127 if (last_prim_shader && in check_program_state()128 last_prim_shader->info.outputs_written & ( in check_program_state()