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Searched refs:layer_input (Results 1 – 4 of 4) sorted by relevance

/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/nnacl/fp32/
Dcumsum_fp32.c27 const float *layer_input = input + i * axis_dim * inner_dim; in Cumsum() local
32 MS_FLOAT32X4 val = MS_LDQ_F32(layer_input + j); in Cumsum()
37 *(layer_output + j) = *(layer_input + j); in Cumsum()
57 const float *layer_input = input + i * axis_dim * inner_dim + inner_dim * input_offset; in Cumsum() local
65 MS_FLOAT32X4 input_val = MS_LDQ_F32(layer_input + k); in Cumsum()
73 *(layer_output + k) = *(layer_input + k) + *(layer_last_output + k); in Cumsum()
75 layer_input += inner_dim; in Cumsum()
87 const float *layer_input = input + i * axis_dim * inner_dim + (axis_dim - 1) * inner_dim; in CumsumReverse() local
92 MS_FLOAT32X4 val = MS_LDQ_F32(layer_input + j); in CumsumReverse()
97 *(layer_output + j) = *(layer_input + j); in CumsumReverse()
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/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h304 bool layer_input; member
Dradv_shader_info.c406 info->ps.layer_input = true; in gather_info_input_decl_ps()
Dradv_pipeline.c4946 if (ps->info.ps.layer_input) { in radv_pipeline_generate_ps_inputs()