Searched refs:levelNum (Results 1 – 1 of 1) sorted by relevance
61 int levelNum = sk_float_floor2int(level); in SkMipmapAccessor() local62 float lowerWeight = level - levelNum; // fract(level) in SkMipmapAccessor()63 SkASSERT(levelNum >= 0); in SkMipmapAccessor()65 if (levelNum == 0) { in SkMipmapAccessor()69 if (levelNum > 0 || (fResolvedMode == SkMipmapMode::kLinear && lowerWeight > 0)) { in SkMipmapAccessor()78 if (levelNum > 0) { in SkMipmapAccessor()79 if (fCurrMip->getLevel(levelNum - 1, &levelRec)) { in SkMipmapAccessor()88 if (fCurrMip->getLevel(levelNum, &levelRec)) { in SkMipmapAccessor()