Searched refs:level_actual (Results 1 – 4 of 4) sorted by relevance
84 This->level_actual = Level; in NineVolume9_ctor()228 dirty_region.Left = box->x << This->level_actual; in NineVolume9_AddDirtyRegion()229 dirty_region.Top = box->y << This->level_actual; in NineVolume9_AddDirtyRegion()230 dirty_region.Front = box->z << This->level_actual; in NineVolume9_AddDirtyRegion()231 dirty_region.Right = dirty_region.Left + (box->width << This->level_actual); in NineVolume9_AddDirtyRegion()232 dirty_region.Bottom = dirty_region.Top + (box->height << This->level_actual); in NineVolume9_AddDirtyRegion()233 dirty_region.Back = dirty_region.Front + (box->depth << This->level_actual); in NineVolume9_AddDirtyRegion()
191 This->level_actual = Level; in NineSurface9_ctor()315 This->level, This->level_actual, This->layer); in NineSurface9_Dump()397 dirty_rect.left = box->x << This->level_actual; in NineSurface9_AddDirtyRect()398 dirty_rect.right = dirty_rect.left + (box->width << This->level_actual); in NineSurface9_AddDirtyRect()399 dirty_rect.top = box->y << This->level_actual; in NineSurface9_AddDirtyRect()400 dirty_rect.bottom = dirty_rect.top + (box->height << This->level_actual); in NineSurface9_AddDirtyRect()845 assert(This->level == 0 && This->level_actual == 0); in NineSurface9_SetResourceResize()
41 unsigned level_actual; member
46 unsigned level_actual; /* refers to the NineTexture */ member