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Searched refs:lima_bo_map (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_screen.c686 memcpy(lima_bo_map(screen->pp_buffer) + pp_clear_program_offset, in lima_screen_create()
696 memcpy(lima_bo_map(screen->pp_buffer) + pp_reload_program_offset, in lima_screen_create()
701 memcpy(lima_bo_map(screen->pp_buffer) + pp_shared_index_offset, in lima_screen_create()
710 memcpy(lima_bo_map(screen->pp_buffer) + pp_clear_gl_pos_offset, in lima_screen_create()
714 uint32_t *pp_frame_rsw = lima_bo_map(screen->pp_buffer) + pp_frame_rsw_offset; in lima_screen_create()
Dlima_bo.h65 void *lima_bo_map(struct lima_bo *bo);
Dlima_context.c66 return lima_bo_map(res->bo) + cbs->offset; in lima_ctx_buff_map()
274 lima_bo_map(ctx->plb_gp_stream); in lima_context_create()
Dlima_job.c674 ctx->pp_stream.map = lima_bo_map(s->bo); in lima_update_damage_pp_stream()
707 ctx->pp_stream.map = lima_bo_map(s->bo); in lima_update_damage_pp_stream()
954 float *pos = lima_bo_map(ctx->gp_output); in lima_do_job()
960 uint32_t *plb = lima_bo_map(ctx->plb[ctx->plb_index]); in lima_do_job()
Dlima_program.c323 memcpy(lima_bo_map(fs->bo), fs->shader, fs->state.shader_size); in lima_fs_upload_shader()
497 memcpy(lima_bo_map(vs->bo), vs->shader, vs->state.shader_size); in lima_vs_upload_shader()
Dlima_resource.c657 if (!lima_bo_map(bo)) in lima_transfer_map()
913 if (!lima_bo_map(res->bo)) in lima_texture_subdata()
Dlima_bo.c341 void *lima_bo_map(struct lima_bo *bo) in lima_bo_map() function