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Searched refs:llvm_prim_ids (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.h109 int *llvm_prim_ids; member
Ddraw_gs.c239 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()
400 shader->llvm_prim_ids, in llvm_gs_run()
876 gs->llvm_prim_ids = align_calloc(vector_size, vector_size); in draw_create_geometry_shader()
951 align_free(dgs->llvm_prim_ids); in draw_delete_geometry_shader()