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Searched refs:llvm_prim_lengths (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c366 shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; in llvm_fetch_gs_outputs()
634 if (shader->llvm_prim_lengths) { in draw_geometry_shader_run()
636 align_free(shader->llvm_prim_lengths[i]); in draw_geometry_shader_run()
638 FREE(shader->llvm_prim_lengths); in draw_geometry_shader_run()
641 …shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*)); in draw_geometry_shader_run()
644 shader->llvm_prim_lengths[i] = in draw_geometry_shader_run()
650 shader->jit_context->prim_lengths = shader->llvm_prim_lengths; in draw_geometry_shader_run()
872 gs->llvm_prim_lengths = 0; in draw_create_geometry_shader()
942 if (dgs->llvm_prim_lengths) { in draw_delete_geometry_shader()
945 align_free(dgs->llvm_prim_lengths[i]); in draw_delete_geometry_shader()
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Ddraw_gs.h106 int **llvm_prim_lengths; member