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Searched refs:llvmpipe_resource (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.h60 struct llvmpipe_resource struct
105 struct llvmpipe_resource *prev, *next; argument
124 static inline struct llvmpipe_resource *
125 llvmpipe_resource(struct pipe_resource *pt) in llvmpipe_resource() function
127 return (struct llvmpipe_resource *) pt; in llvmpipe_resource()
131 static inline const struct llvmpipe_resource *
134 return (const struct llvmpipe_resource *) pt; in llvmpipe_resource_const()
203 struct llvmpipe_resource *lpr = llvmpipe_resource(resource); in llvmpipe_layer_stride()
213 struct llvmpipe_resource *lpr = llvmpipe_resource(resource); in llvmpipe_resource_stride()
221 struct llvmpipe_resource *lpr = llvmpipe_resource(resource); in llvmpipe_sample_stride()
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Dlp_texture.c63 static struct llvmpipe_resource resource_list;
75 struct llvmpipe_resource *lpr, in llvmpipe_texture_layout()
194 struct llvmpipe_resource lpr; in llvmpipe_can_create_resource()
206 struct llvmpipe_resource *lpr, in llvmpipe_displaytarget_layout()
235 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource); in llvmpipe_resource_create_all()
328 struct llvmpipe_resource *lpr; in llvmpipe_resource_create_unbacked()
332 lpr = llvmpipe_resource(pt); in llvmpipe_resource_create_unbacked()
378 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource); in llvmpipe_resource_from_memobj()
441 struct llvmpipe_resource *lpr = llvmpipe_resource(pt); in llvmpipe_resource_destroy()
482 struct llvmpipe_resource *lpr = llvmpipe_resource(resource); in llvmpipe_resource_map()
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Dlp_state_sampler.c296 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); in prepare_shader_sampling()
468 struct llvmpipe_resource *lp_img = llvmpipe_resource(img); in prepare_shader_images()
Dlp_state_so.c97 void *buf = llvmpipe_resource(targets[i]->buffer)->data; in llvmpipe_set_so_targets()
Dlp_context.h179 struct llvmpipe_resource *render_cond_buffer;
Dlp_scene.c182 struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture); in init_scene_texture()
Dlp_state_cs.c929 struct llvmpipe_resource *lp_tex = llvmpipe_resource(res); in lp_csctx_set_sampler_views()
1133 struct llvmpipe_resource *lp_res = llvmpipe_resource(res); in lp_csctx_set_cs_images()
1437 struct llvmpipe_resource *lp_res = llvmpipe_resource(resources[i]); in llvmpipe_set_global_binding()
Dlp_query.c216 struct llvmpipe_resource *lpr = llvmpipe_resource(resource); in llvmpipe_get_query_result_resource()
Dlp_screen.c811 struct llvmpipe_resource *texture = llvmpipe_resource(resource); in llvmpipe_flush_frontbuffer()
Dlp_context.c143 llvmpipe->render_cond_buffer = llvmpipe_resource(buffer); in llvmpipe_render_condition_mem()
Dlp_setup.c715 struct llvmpipe_resource *lp_res = llvmpipe_resource(res); in lp_setup_set_fs_images()
977 struct llvmpipe_resource *lp_tex = llvmpipe_resource(res); in lp_setup_set_fragment_sampler_views()
Dlp_rast.c531 struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture); in lp_rast_blit_tile_to_dest()
/third_party/mesa3d/src/gallium/targets/wgl/
Dwgl.c193 dt = llvmpipe_resource(res)->dt; in wgl_present()