Searched refs:lm_inv (Results 1 – 1 of 1) sorted by relevance
429 SkMatrix lm_inv; in make_post_inverse_lm() local430 if (!lm.invert(&lm_inv)) { in make_post_inverse_lm()435 return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm); in make_post_inverse_lm()