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Searched refs:lm_inv (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/core/
DSkDevice.cpp429 SkMatrix lm_inv; in make_post_inverse_lm() local
430 if (!lm.invert(&lm_inv)) { in make_post_inverse_lm()
435 return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm); in make_post_inverse_lm()