Home
last modified time | relevance | path

Searched refs:load_preloaded_value (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_tess_eval.cpp89 return load_preloaded_value(instr->dest, 0, m_tess_coord[0]) && in emit_intrinsic_instruction_override()
90 load_preloaded_value(instr->dest, 1, m_tess_coord[1]); in emit_intrinsic_instruction_override()
92 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
94 return load_preloaded_value(instr->dest, 0, m_rel_patch_id); in emit_intrinsic_instruction_override()
110 bool result = load_preloaded_value(instr->dest, 0, m_tess_coord[0]) && in emit_load_tess_coord()
111 load_preloaded_value(instr->dest, 1, m_tess_coord[1]); in emit_load_tess_coord()
Dsfn_shader_tcs.cpp84 return load_preloaded_value(instr->dest, 0, m_rel_patch_id); in emit_intrinsic_instruction_override()
86 return load_preloaded_value(instr->dest, 0, m_invocation_id); in emit_intrinsic_instruction_override()
88 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
90 return load_preloaded_value(instr->dest, 0, m_tess_factor_base); in emit_intrinsic_instruction_override()
Dsfn_shader_vertex.cpp170 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
172 return load_preloaded_value(instr->dest, 0, m_rel_vertex_id); in emit_intrinsic_instruction_override()
174 return load_preloaded_value(instr->dest, 0, m_instance_id); in emit_intrinsic_instruction_override()
198 load_preloaded_value(instr->dest, i, src, i == (unsigned)(instr->num_components - 1)); in load_input()
Dsfn_shader_fragment.cpp491 return load_preloaded_value(instr->dest, 0, m_sample_mask_reg); in emit_intrinsic_instruction_override()
493 return load_preloaded_value(instr->dest, 0, m_sample_id_reg); in emit_intrinsic_instruction_override()
495 return load_preloaded_value(instr->dest, 0, m_front_face_reg); in emit_intrinsic_instruction_override()
499 return load_preloaded_value(instr->dest, 0, m_helper_invocation); in emit_intrinsic_instruction_override()
506 return load_preloaded_value(instr->dest, 0, m_interpolator[ij].i) && in emit_intrinsic_instruction_override()
507 load_preloaded_value(instr->dest, 1, m_interpolator[ij].j); in emit_intrinsic_instruction_override()
550 load_preloaded_value(instr->dest, i, m_frag_pos[i]); in emit_load_interpolated_input()
554 return load_preloaded_value(instr->dest, 0, m_front_face_reg); in emit_load_interpolated_input()
704 load_preloaded_value(instr->dest, i, m_frag_pos[i]); in emit_load_input()
708 return load_preloaded_value(instr->dest, 0, m_front_face_reg); in emit_load_input()
Dsfn_shader_geometry.cpp270 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
272 return load_preloaded_value(instr->dest, 0, m_invocation_id); in emit_intrinsic_instruction_override()
Dsfn_shader_compute.cpp85 load_preloaded_value(instr->dest, i, src[i], i == 2); in emit_load_3vec()
Dsfn_shader_base.h122 bool load_preloaded_value(const nir_dest& dest, int chan, PValue value,
Dsfn_shader_base.cpp727 bool ShaderFromNirProcessor::load_preloaded_value(const nir_dest& dest, int chan, PValue value, boo… in load_preloaded_value() function in r600::ShaderFromNirProcessor
917 load_preloaded_value(instr->dest, i, u); in emit_load_ubo_vec4()
935 load_preloaded_value(instr->dest, i, u); in emit_load_ubo_vec4()
988 load_preloaded_value(instr->dest, i, u); in load_uniform()