Searched refs:lockerThread (Results 1 – 1 of 1) sorted by relevance
77 thread_id lockerThread = fDisplayLock.LockingThread(); in UnlockGL() local80 if (lockerThread != B_ERROR && lockerThread != callerThread) { in UnlockGL()82 (int)lockerThread, (int)callerThread); in UnlockGL()