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Searched refs:lod_min (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tex.c209 int lod_min = sa->Attrib.MinLod; in nv10_emit_tex_obj() local
215 lod_min = CLAMP(lod_min, 0, 15); in nv10_emit_tex_obj()
220 tx_enable |= lod_min << 26 in nv10_emit_tex_obj()
Dnv20_state_tex.c255 int lod_min = sa->Attrib.MinLod; in nv20_emit_tex_obj() local
261 lod_min = CLAMP(lod_min, 0, 15); in nv20_emit_tex_obj()
266 tx_enable |= lod_min << 26 in nv20_emit_tex_obj()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_sparse_texture_clamp.txt76 (move the third paragraph, p. 281, describing lod_min and lod_max
79 lod_min and lod_max indicate minimum and maximum clamps on the computed
83 built-in texture lookup function, lod_min is the larger of the
85 detail provided by the shader. Otherwise, lod_min is taken directly from
DARB_fragment_shader.txt642 lambda(x,y) = | lambda' lod_min <= lambda' <= lod_max 3.16c
643 | lod_min lambda' < lod_min
644 |------- undefined lod_min > lod_max
DARB_texture_storage.txt326 "In the remainder of section 3.8, denote by lod_min, lod_max,
/third_party/openGLES/extensions/ARB/
DARB_sparse_texture_clamp.txt86 (move the third paragraph, p. 281, describing lod_min and lod_max
89 lod_min and lod_max indicate minimum and maximum clamps on the computed
93 built-in texture lookup function, lod_min is the larger of the
95 detail provided by the shader. Otherwise, lod_min is taken directly from
DARB_fragment_shader.txt652 lambda(x,y) = | lambda' lod_min <= lambda' <= lod_max 3.16c
653 | lod_min lambda' < lod_min
654 |------- undefined lod_min > lod_max
DARB_texture_storage.txt336 "In the remainder of section 3.8, denote by lod_min, lod_max,
/third_party/openGLES/extensions/EXT/
DEXT_sparse_texture2.txt119 (move the next-to-last paragraph, p. 261, describing lod_min and lod_max
122 lod_min and lod_max indicate minimum and maximum clamps on the computed
126 built-in texture lookup function, lod_min is the larger of the
128 detail provided by the shader. Otherwise, lod_min is taken directly from
DEXT_texture_view.txt180 "In the remainder of chapter 8, denote by lod_min...":
DEXT_texture_storage.txt358 "In the remainder of section 3.8, denote by lod_min, lod_max,
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_sparse_texture2.txt119 (move the next-to-last paragraph, p. 261, describing lod_min and lod_max
122 lod_min and lod_max indicate minimum and maximum clamps on the computed
126 built-in texture lookup function, lod_min is the larger of the
128 detail provided by the shader. Otherwise, lod_min is taken directly from
DEXT_texture_view.txt180 "In the remainder of chapter 8, denote by lod_min...":
DEXT_texture_storage.txt358 "In the remainder of section 3.8, denote by lod_min, lod_max,
/third_party/openGLES/extensions/OES/
DOES_texture_view.txt195 "In the remainder of chapter 8, denote by lod_min...":
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_texture_view.txt185 "In the remainder of chapter 8, denote by lod_min...":
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DEXT_texture_storage.txt339 "In the remainder of section 3.8, denote by lod_min, lod_max,