Searched refs:lod_min (Results 1 – 17 of 17) sorted by relevance
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_tex.c | 209 int lod_min = sa->Attrib.MinLod; in nv10_emit_tex_obj() local 215 lod_min = CLAMP(lod_min, 0, 15); in nv10_emit_tex_obj() 220 tx_enable |= lod_min << 26 in nv10_emit_tex_obj()
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D | nv20_state_tex.c | 255 int lod_min = sa->Attrib.MinLod; in nv20_emit_tex_obj() local 261 lod_min = CLAMP(lod_min, 0, 15); in nv20_emit_tex_obj() 266 tx_enable |= lod_min << 26 in nv20_emit_tex_obj()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_sparse_texture_clamp.txt | 76 (move the third paragraph, p. 281, describing lod_min and lod_max 79 lod_min and lod_max indicate minimum and maximum clamps on the computed 83 built-in texture lookup function, lod_min is the larger of the 85 detail provided by the shader. Otherwise, lod_min is taken directly from
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D | ARB_fragment_shader.txt | 642 lambda(x,y) = | lambda' lod_min <= lambda' <= lod_max 3.16c 643 | lod_min lambda' < lod_min 644 |------- undefined lod_min > lod_max
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D | ARB_texture_storage.txt | 326 "In the remainder of section 3.8, denote by lod_min, lod_max,
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/third_party/openGLES/extensions/ARB/ |
D | ARB_sparse_texture_clamp.txt | 86 (move the third paragraph, p. 281, describing lod_min and lod_max 89 lod_min and lod_max indicate minimum and maximum clamps on the computed 93 built-in texture lookup function, lod_min is the larger of the 95 detail provided by the shader. Otherwise, lod_min is taken directly from
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D | ARB_fragment_shader.txt | 652 lambda(x,y) = | lambda' lod_min <= lambda' <= lod_max 3.16c 653 | lod_min lambda' < lod_min 654 |------- undefined lod_min > lod_max
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D | ARB_texture_storage.txt | 336 "In the remainder of section 3.8, denote by lod_min, lod_max,
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/third_party/openGLES/extensions/EXT/ |
D | EXT_sparse_texture2.txt | 119 (move the next-to-last paragraph, p. 261, describing lod_min and lod_max 122 lod_min and lod_max indicate minimum and maximum clamps on the computed 126 built-in texture lookup function, lod_min is the larger of the 128 detail provided by the shader. Otherwise, lod_min is taken directly from
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D | EXT_texture_view.txt | 180 "In the remainder of chapter 8, denote by lod_min...":
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D | EXT_texture_storage.txt | 358 "In the remainder of section 3.8, denote by lod_min, lod_max,
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_sparse_texture2.txt | 119 (move the next-to-last paragraph, p. 261, describing lod_min and lod_max 122 lod_min and lod_max indicate minimum and maximum clamps on the computed 126 built-in texture lookup function, lod_min is the larger of the 128 detail provided by the shader. Otherwise, lod_min is taken directly from
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D | EXT_texture_view.txt | 180 "In the remainder of chapter 8, denote by lod_min...":
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D | EXT_texture_storage.txt | 358 "In the remainder of section 3.8, denote by lod_min, lod_max,
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/third_party/openGLES/extensions/OES/ |
D | OES_texture_view.txt | 195 "In the remainder of chapter 8, denote by lod_min...":
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_texture_view.txt | 185 "In the remainder of chapter 8, denote by lod_min...":
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/third_party/flutter/skia/third_party/externals/angle2/extensions/ |
D | EXT_texture_storage.txt | 339 "In the remainder of section 3.8, denote by lod_min, lod_max,
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