Searched refs:logicalSize (Results 1 – 9 of 9) sorted by relevance
12 final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio;19 ..layout(ui.ParagraphConstraints(width: logicalSize.width));21 final ui.Rect physicalBounds = ui.Offset.zero & (logicalSize * devicePixelRatio);26 (logicalSize.width - paragraph.maxIntrinsicWidth) / 2.0,27 (logicalSize.height - paragraph.height) / 2.0,
33 final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio;44 canvas.translate(-mid.dx / 2.0, logicalSize.height * 2.0);48 ui.Rect.fromLTRB(0, radius + 50, logicalSize.width, logicalSize.height),
19 final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio;21 canvas.translate(logicalSize.width / 2.0, logicalSize.height / 2.0);
150 dng_malloc_block (uint32 logicalSize);166 dng_malloc_block::dng_malloc_block (uint32 logicalSize) in dng_malloc_block() argument168 : dng_memory_block (logicalSize) in dng_malloc_block()
90 dng_memory_block * dng_host::Allocate (uint32 logicalSize) in Allocate() argument93 return Allocator ().Allocate (logicalSize); in Allocate()
297 dng_memory_block (uint32 logicalSize) in dng_memory_block() argument298 : fLogicalSize (logicalSize) in dng_memory_block()
137 virtual dng_memory_block * Allocate (uint32 logicalSize);
15 final Size logicalSize = renderer.renderView.configuration.size;17 final Size physicalSize = logicalSize * devicePixelRatio;
70 const Size logicalSize = Size(800.0, 600.0);72 logicalSize * window.devicePixelRatio;