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Searched refs:lower_flrp_progress (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp310 bool lower_flrp_progress = false; in st_nir_opts() local
312 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, in st_nir_opts()
315 if (lower_flrp_progress) { in st_nir_opts()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_nir.c604 bool lower_flrp_progress = false; in si_nir_opts() local
606 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, false /* always_precise */); in si_nir_opts()
607 if (lower_flrp_progress) { in si_nir_opts()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c351 bool lower_flrp_progress = false; in optimise_nir() local
352 NIR_PASS(lower_flrp_progress, in optimise_nir()
357 if (lower_flrp_progress) { in optimise_nir()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c1534 bool lower_flrp_progress = false; in vc4_optimize_nir() local
1536 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in vc4_optimize_nir()
1539 if (lower_flrp_progress) { in vc4_optimize_nir()
/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c1868 bool lower_flrp_progress = false; in v3d_optimize_nir() local
1870 NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, in v3d_optimize_nir()
1873 if (lower_flrp_progress) { in v3d_optimize_nir()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c3377 bool lower_flrp_progress = false; in bi_optimize_nir() local
3378 NIR_PASS(lower_flrp_progress, in bi_optimize_nir()
3383 if (lower_flrp_progress) { in bi_optimize_nir()