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Searched refs:mDepthStencilFormat (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DAttachmentState.cpp33 mDepthStencilFormat = descriptor->depthStencilFormat; in AttachmentStateBlueprint()
48 mDepthStencilFormat = descriptor->depthStencil->format; in AttachmentStateBlueprint()
68 mDepthStencilFormat = attachment->GetFormat().format; in AttachmentStateBlueprint()
92 HashCombine(&hash, attachmentState->mDepthStencilFormat); in operator ()()
116 if (a->mDepthStencilFormat != b->mDepthStencilFormat) { in operator ()()
153 return mDepthStencilFormat != wgpu::TextureFormat::Undefined; in HasDepthStencilAttachment()
158 return mDepthStencilFormat; in GetDepthStencilFormat()
DAttachmentState.h59 wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined; variable
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
DSurface.cpp88 if(config->mDepthStencilFormat != sw::FORMAT_NULL) in initialize()
92 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize()
DConfig.h40 const sw::Format mDepthStencilFormat; variable
DConfig.cpp41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp42 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D()
206 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
DSurfaceD3D.h98 GLenum mDepthStencilFormat; variable
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp43 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D()
194 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
DSurfaceD3D.h96 GLenum mDepthStencilFormat; variable