Searched refs:mDepthStencilFormat (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | AttachmentState.cpp | 33 mDepthStencilFormat = descriptor->depthStencilFormat; in AttachmentStateBlueprint() 48 mDepthStencilFormat = descriptor->depthStencil->format; in AttachmentStateBlueprint() 68 mDepthStencilFormat = attachment->GetFormat().format; in AttachmentStateBlueprint() 92 HashCombine(&hash, attachmentState->mDepthStencilFormat); in operator ()() 116 if (a->mDepthStencilFormat != b->mDepthStencilFormat) { in operator ()() 153 return mDepthStencilFormat != wgpu::TextureFormat::Undefined; in HasDepthStencilAttachment() 158 return mDepthStencilFormat; in GetDepthStencilFormat()
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D | AttachmentState.h | 59 wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined; variable
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 88 if(config->mDepthStencilFormat != sw::FORMAT_NULL) in initialize() 92 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize()
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D | Config.h | 40 const sw::Format mDepthStencilFormat; variable
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D | Config.cpp | 41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 42 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D() 206 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
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D | SurfaceD3D.h | 98 GLenum mDepthStencilFormat; variable
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 43 mDepthStencilFormat(state.config->depthStencilFormat), in SurfaceD3D() 194 mDepthStencilFormat, mOrientation, mState.config->samples); in resetSwapChain()
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D | SurfaceD3D.h | 96 GLenum mDepthStencilFormat; variable
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