Searched refs:mGLPositionInitialized (Results 1 – 4 of 4) sorted by relevance
289 mGLPositionInitialized(false), in TCompiler()809 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()813 mGLPositionInitialized = true; in checkAndSimplifyAST()1111 mGLPositionInitialized = false; in clearResults()1355 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()1356 mGLPositionInitialized = true; in initializeOutputVariables()
212 bool mGLPositionInitialized; variable
330 mGLPositionInitialized(false), in TCompiler()1017 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized && in checkAndSimplifyAST()1025 mGLPositionInitialized = true; in checkAndSimplifyAST()1364 mGLPositionInitialized = false; in clearResults()1602 ASSERT(!mGLPositionInitialized); in initializeOutputVariables()1603 mGLPositionInitialized = true; in initializeOutputVariables()
271 bool mGLPositionInitialized; variable