Searched refs:mImmutable (Results 1 – 8 of 8) sorted by relevance
20 mImmutable(false), in MemoryObject()52 mImmutable = true; in importFd()62 mImmutable = true; in importZirconHandle()
37 bool isImmutable() const { return mImmutable; } in isImmutable()53 bool mImmutable; variable
67 GLboolean mImmutable; variable152 GLboolean isImmutable() const { return mState.mImmutable; } in isImmutable()
38 mImmutable(GL_FALSE), in BufferState()154 mState.mImmutable = (usage == BufferUsage::InvalidEnum); in bufferDataImpl()205 mState.mImmutable = GL_TRUE; in bufferExternalDataImpl()
82 mImmutable(false), in TextureD3D()1328 mImmutable = true; in setStorage()2068 mImmutable = true; in setStorage()2782 mImmutable = true; in setStorage()3514 mImmutable = true; in setStorage()4091 mImmutable = true; in setStorageMultisample()4209 mImmutable = true; in setStorageMultisample()
80 bool isImmutable() const { return mImmutable; } in isImmutable()199 bool mImmutable; variable
82 mImmutable(false), in TextureD3D()1244 mImmutable = true; in setStorage()1980 mImmutable = true; in setStorage()2690 mImmutable = true; in setStorage()3419 mImmutable = true; in setStorage()3991 mImmutable = true; in setStorageMultisample()4107 mImmutable = true; in setStorageMultisample()
77 bool isImmutable() const { return mImmutable; } in isImmutable()181 bool mImmutable; variable