Searched refs:mMaxVertexAttribs (Results 1 – 3 of 3) sorted by relevance
109 GLuint mMaxVertexAttribs = 0; member in angle::__anon147fbfdf0111::BindingsBenchmark162 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<GLint *>(&mMaxVertexAttribs)); in initializeBenchmark()206 GLuint vertexAttribIndex = bufferIdx % mMaxVertexAttribs; in drawBenchmark()
707 int mMaxVertexAttribs; variable
229 mMaxVertexAttribs(resources.MaxVertexAttribs), in TParseContext()1979 if (loc >= mMaxVertexAttribs || objectLocationCount > mMaxVertexAttribs || in checkAttributeLocationInRange()1981 static_cast<unsigned int>(mMaxVertexAttribs)) in checkAttributeLocationInRange()