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Searched refs:mUniforms (Results 1 – 25 of 27) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
DFlagSamplersWithTexelFetch.cpp30 : TIntermTraverser(true, true, true, symbolTable), mUniforms(uniforms) in FlagSamplersWithTexelFetchTraverser()
57 for (ShaderVariable &uniform : *mUniforms) in visitAggregate()
71 std::vector<ShaderVariable> *mUniforms; member in sh::__anon5ea3d5630111::FlagSamplersWithTexelFetchTraverser
DReplaceForShaderFramebufferFetch.cpp267 mUniforms(uniforms), in ReplaceSubpassInputUtils()
322 std::vector<ShaderVariable> *mUniforms; member in sh::__anonb9dbee830111::ReplaceSubpassInputUtils
390 mUniforms->push_back(inputAttachmentUniform); in addInputAttachmentUniform()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp391 mUniforms(uniforms), in FlattenUniformVisitor()
413 std::vector<LinkedUniform> *uniformList = mUniforms; in visitNamedVariable()
533 std::vector<LinkedUniform> *mUniforms; member in gl::__anon25025c130111::FlattenUniformVisitor
661 uniforms->swap(mUniforms); in getResults()
756 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms()
758 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms()
835 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts()
900 auto uniformIter = mUniforms.begin(); in pruneUnusedUniforms()
901 while (uniformIter != mUniforms.end()) in pruneUnusedUniforms()
910 uniformIter = mUniforms.erase(uniformIter); in pruneUnusedUniforms()
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DProgram.cpp1036 return GetResourceIndexFromName(mUniforms, name); in getUniformIndexFromName()
1371 0, PackMode::ANGLE_RELAXED, &mState.mUniformBlocks, &mState.mUniforms, in link()
1424 data.getCaps().maxVaryingVectors, packMode, &mState.mUniformBlocks, &mState.mUniforms, in link()
1645 mState.mUniforms.clear(); in unlink()
2053 getResourceName(index, mState.mUniforms, bufSize, length, name); in getUniformResourceName()
2154 ASSERT(index < mState.mUniforms.size()); in getActiveUniform()
2155 const LinkedUniform &uniform = mState.mUniforms[index]; in getActiveUniform()
2188 return static_cast<GLint>(mState.mUniforms.size()); in getActiveUniformCount()
2209 for (const LinkedUniform &uniform : mState.mUniforms) in getActiveUniformMaxLength()
2238 return mState.mUniforms[mState.getUniformIndexFromLocation(location)]; in getUniformByLocation()
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DShader.h75 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } in getUniforms()
104 std::vector<sh::Uniform> mUniforms; variable
DProgram.h338 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms()
446 std::vector<LinkedUniform> mUniforms; variable
671 ASSERT(index < static_cast<size_t>(mState.mUniforms.size())); in getUniformByIndex()
672 return mState.mUniforms[index]; in getUniformByIndex()
DShader.cpp311 mState.mUniforms.clear(); in compile()
419 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
DProgramLinkedResources.h84 std::vector<LinkedUniform> mUniforms; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp400 mUniforms(uniforms), in FlattenUniformVisitor()
426 std::vector<LinkedUniform> *uniformList = mUniforms; in visitNamedVariable()
557 std::vector<LinkedUniform> *mUniforms; member in gl::__anonba5382de0111::FlattenUniformVisitor
802 uniforms->swap(mUniforms); in getResults()
898 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms()
900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms()
977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts()
1044 auto uniformIter = mUniforms.begin(); in pruneUnusedUniforms()
1045 while (uniformIter != mUniforms.end()) in pruneUnusedUniforms()
1056 uniformIter = mUniforms.erase(uniformIter); in pruneUnusedUniforms()
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DProgramExecutable.h208 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms()
250 ASSERT(index < static_cast<size_t>(mUniforms.size())); in getUniformByIndex()
251 return mUniforms[index]; in getUniformByIndex()
427 std::vector<LinkedUniform> mUniforms; variable
DShader.h77 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms()
130 std::vector<sh::ShaderVariable> mUniforms; variable
DProgramExecutable.cpp210 mUniforms(other.mUniforms), in ProgramExecutable()
250 mUniforms.clear(); in reset()
347 mUniforms.push_back(uniform); in load()
DShader.cpp324 mState.mUniforms.clear(); in compile()
473 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp42 const std::vector<sh::ShaderVariable> &mUniforms; member in sh::__anon4ecd79e50111::RemoveInactiveInterfaceVariablesTraverser
59 mUniforms(uniforms), in RemoveInactiveInterfaceVariablesTraverser()
121 removeDeclaration = !IsVariableActive(mUniforms, asSymbol->getName()); in visitDeclaration()
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp651 EmulateGLDrawID(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST()
665 EmulateGLBaseVertex(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST()
667 EmulateGLBaseInstance(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST()
765 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST()
779 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST()
950 for (auto &uniform : mUniforms) in compile()
1103 mUniforms.clear(); in clearResults()
DCompiler.h110 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } in getUniforms()
173 std::vector<sh::Uniform> mUniforms; variable
DResourcesHLSL.cpp110 mUniforms(uniforms) in ResourcesHLSL()
125 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName()
127 if (name == mUniforms[uniformIndex].name) in findUniformByName()
129 return &mUniforms[uniformIndex]; in findUniformByName()
DCollectVariables.cpp161 std::vector<Uniform> *mUniforms; member in sh::__anon4ebb49be0111::CollectVariablesTraverser
227 mUniforms(uniforms), in CollectVariablesTraverser()
430 mUniforms->push_back(info); in visitSymbol()
454 var = FindVariable(symbolName, mUniforms); in visitSymbol()
854 mUniforms->push_back(recordUniform(variable)); in visitDeclaration()
DResourcesHLSL.h130 const std::vector<Uniform> &mUniforms; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.h127 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms()
226 std::vector<sh::ShaderVariable> mUniforms; variable
DCompiler.cpp855 if (!EmulateGLDrawID(this, root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST()
870 this, root, &mSymbolTable, &mUniforms, shouldCollectVariables(compileOptions), in checkAndSimplifyAST()
966 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST()
984 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST()
1168 for (auto &uniform : mUniforms) in compile()
1356 mUniforms.clear(); in clearResults()
DCollectVariables.cpp174 std::vector<ShaderVariable> *mUniforms; member in sh::__anon5c3b67690111::CollectVariablesTraverser
269 mUniforms(uniforms), in CollectVariablesTraverser()
489 mUniforms->push_back(info); in visitSymbol()
508 mUniforms->push_back(info); in visitSymbol()
533 var = FindVariable(symbolName, mUniforms); in visitSymbol()
1137 mUniforms->push_back(recordUniform(variable)); in visitDeclaration()
DResourcesHLSL.cpp177 mUniforms(uniforms) in ResourcesHLSL()
192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName()
194 if (name == mUniforms[uniformIndex].name) in findUniformByName()
196 return &mUniforms[uniformIndex]; in findUniformByName()
DResourcesHLSL.h142 const std::vector<ShaderVariable> &mUniforms; variable
DTranslatorVulkan.cpp914 if (!FlagSamplersForTexelFetch(this, root, &getSymbolTable(), &mUniforms)) in translateImpl()
1163 if (usesLastFragData && !ReplaceLastFragData(this, root, &getSymbolTable(), &mUniforms)) in translateImpl()
1168 if (!ReplaceInOutVariables(this, root, &getSymbolTable(), &mUniforms)) in translateImpl()

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