/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/ |
D | FlagSamplersWithTexelFetch.cpp | 30 : TIntermTraverser(true, true, true, symbolTable), mUniforms(uniforms) in FlagSamplersWithTexelFetchTraverser() 57 for (ShaderVariable &uniform : *mUniforms) in visitAggregate() 71 std::vector<ShaderVariable> *mUniforms; member in sh::__anon5ea3d5630111::FlagSamplersWithTexelFetchTraverser
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D | ReplaceForShaderFramebufferFetch.cpp | 267 mUniforms(uniforms), in ReplaceSubpassInputUtils() 322 std::vector<ShaderVariable> *mUniforms; member in sh::__anonb9dbee830111::ReplaceSubpassInputUtils 390 mUniforms->push_back(inputAttachmentUniform); in addInputAttachmentUniform()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 391 mUniforms(uniforms), in FlattenUniformVisitor() 413 std::vector<LinkedUniform> *uniformList = mUniforms; in visitNamedVariable() 533 std::vector<LinkedUniform> *mUniforms; member in gl::__anon25025c130111::FlattenUniformVisitor 661 uniforms->swap(mUniforms); in getResults() 756 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() 758 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() 835 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() 900 auto uniformIter = mUniforms.begin(); in pruneUnusedUniforms() 901 while (uniformIter != mUniforms.end()) in pruneUnusedUniforms() 910 uniformIter = mUniforms.erase(uniformIter); in pruneUnusedUniforms() [all …]
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D | Program.cpp | 1036 return GetResourceIndexFromName(mUniforms, name); in getUniformIndexFromName() 1371 0, PackMode::ANGLE_RELAXED, &mState.mUniformBlocks, &mState.mUniforms, in link() 1424 data.getCaps().maxVaryingVectors, packMode, &mState.mUniformBlocks, &mState.mUniforms, in link() 1645 mState.mUniforms.clear(); in unlink() 2053 getResourceName(index, mState.mUniforms, bufSize, length, name); in getUniformResourceName() 2154 ASSERT(index < mState.mUniforms.size()); in getActiveUniform() 2155 const LinkedUniform &uniform = mState.mUniforms[index]; in getActiveUniform() 2188 return static_cast<GLint>(mState.mUniforms.size()); in getActiveUniformCount() 2209 for (const LinkedUniform &uniform : mState.mUniforms) in getActiveUniformMaxLength() 2238 return mState.mUniforms[mState.getUniformIndexFromLocation(location)]; in getUniformByLocation() [all …]
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D | Shader.h | 75 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } in getUniforms() 104 std::vector<sh::Uniform> mUniforms; variable
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D | Program.h | 338 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() 446 std::vector<LinkedUniform> mUniforms; variable 671 ASSERT(index < static_cast<size_t>(mState.mUniforms.size())); in getUniformByIndex() 672 return mState.mUniforms[index]; in getUniformByIndex()
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D | Shader.cpp | 311 mState.mUniforms.clear(); in compile() 419 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
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D | ProgramLinkedResources.h | 84 std::vector<LinkedUniform> mUniforms; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 400 mUniforms(uniforms), in FlattenUniformVisitor() 426 std::vector<LinkedUniform> *uniformList = mUniforms; in visitNamedVariable() 557 std::vector<LinkedUniform> *mUniforms; member in gl::__anonba5382de0111::FlattenUniformVisitor 802 uniforms->swap(mUniforms); in getResults() 898 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() 900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() 977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() 1044 auto uniformIter = mUniforms.begin(); in pruneUnusedUniforms() 1045 while (uniformIter != mUniforms.end()) in pruneUnusedUniforms() 1056 uniformIter = mUniforms.erase(uniformIter); in pruneUnusedUniforms() [all …]
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D | ProgramExecutable.h | 208 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() 250 ASSERT(index < static_cast<size_t>(mUniforms.size())); in getUniformByIndex() 251 return mUniforms[index]; in getUniformByIndex() 427 std::vector<LinkedUniform> mUniforms; variable
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D | Shader.h | 77 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() 130 std::vector<sh::ShaderVariable> mUniforms; variable
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D | ProgramExecutable.cpp | 210 mUniforms(other.mUniforms), in ProgramExecutable() 250 mUniforms.clear(); in reset() 347 mUniforms.push_back(uniform); in load()
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D | Shader.cpp | 324 mState.mUniforms.clear(); in compile() 473 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 42 const std::vector<sh::ShaderVariable> &mUniforms; member in sh::__anon4ecd79e50111::RemoveInactiveInterfaceVariablesTraverser 59 mUniforms(uniforms), in RemoveInactiveInterfaceVariablesTraverser() 121 removeDeclaration = !IsVariableActive(mUniforms, asSymbol->getName()); in visitDeclaration()
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/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Compiler.cpp | 651 EmulateGLDrawID(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST() 665 EmulateGLBaseVertex(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST() 667 EmulateGLBaseInstance(root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST() 765 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST() 779 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST() 950 for (auto &uniform : mUniforms) in compile() 1103 mUniforms.clear(); in clearResults()
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D | Compiler.h | 110 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } in getUniforms() 173 std::vector<sh::Uniform> mUniforms; variable
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D | ResourcesHLSL.cpp | 110 mUniforms(uniforms) in ResourcesHLSL() 125 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() 127 if (name == mUniforms[uniformIndex].name) in findUniformByName() 129 return &mUniforms[uniformIndex]; in findUniformByName()
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D | CollectVariables.cpp | 161 std::vector<Uniform> *mUniforms; member in sh::__anon4ebb49be0111::CollectVariablesTraverser 227 mUniforms(uniforms), in CollectVariablesTraverser() 430 mUniforms->push_back(info); in visitSymbol() 454 var = FindVariable(symbolName, mUniforms); in visitSymbol() 854 mUniforms->push_back(recordUniform(variable)); in visitDeclaration()
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D | ResourcesHLSL.h | 130 const std::vector<Uniform> &mUniforms; variable
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Compiler.h | 127 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() 226 std::vector<sh::ShaderVariable> mUniforms; variable
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D | Compiler.cpp | 855 if (!EmulateGLDrawID(this, root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST() 870 this, root, &mSymbolTable, &mUniforms, shouldCollectVariables(compileOptions), in checkAndSimplifyAST() 966 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST() 984 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST() 1168 for (auto &uniform : mUniforms) in compile() 1356 mUniforms.clear(); in clearResults()
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D | CollectVariables.cpp | 174 std::vector<ShaderVariable> *mUniforms; member in sh::__anon5c3b67690111::CollectVariablesTraverser 269 mUniforms(uniforms), in CollectVariablesTraverser() 489 mUniforms->push_back(info); in visitSymbol() 508 mUniforms->push_back(info); in visitSymbol() 533 var = FindVariable(symbolName, mUniforms); in visitSymbol() 1137 mUniforms->push_back(recordUniform(variable)); in visitDeclaration()
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D | ResourcesHLSL.cpp | 177 mUniforms(uniforms) in ResourcesHLSL() 192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() 194 if (name == mUniforms[uniformIndex].name) in findUniformByName() 196 return &mUniforms[uniformIndex]; in findUniformByName()
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D | ResourcesHLSL.h | 142 const std::vector<ShaderVariable> &mUniforms; variable
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D | TranslatorVulkan.cpp | 914 if (!FlagSamplersForTexelFetch(this, root, &getSymbolTable(), &mUniforms)) in translateImpl() 1163 if (usesLastFragData && !ReplaceLastFragData(this, root, &getSymbolTable(), &mUniforms)) in translateImpl() 1168 if (!ReplaceInOutVariables(this, root, &getSymbolTable(), &mUniforms)) in translateImpl()
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