Home
last modified time | relevance | path

Searched refs:m_attachDepth (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp146 , m_attachDepth (attachDepth) in DepthStencilAttachCase()
149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || in DepthStencilAttachCase()
151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render()
188 if (m_attachDepth != GL_NONE) in render()
189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render()
233 deUint32 m_attachDepth; member in deqp::gles3::Functional::DepthStencilAttachCase