Searched refs:m_attachDepth (Results 1 – 1 of 1) sorted by relevance
146 , m_attachDepth (attachDepth) in DepthStencilAttachCase()149 …DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || … in DepthStencilAttachCase()151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase()161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render()188 if (m_attachDepth != GL_NONE) in render()189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render()233 deUint32 m_attachDepth; member in deqp::gles3::Functional::DepthStencilAttachCase