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Searched refs:m_binding (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkBuilderUtil.hpp145 : m_binding (binding_) in Location()
152 const deUint32 m_binding; member in vk::DescriptorSetUpdateBuilder::Location
188 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, pIm… in writeSingle()
196 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
204 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
212 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, 1u, descriptorType, DE_… in writeSingle()
221 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
230 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
239 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
248 …return write(destSet, destLocation.m_binding, destLocation.m_arrayElement, numDescriptors, descrip… in writeArray()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp142 … (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_bindi… in get1D()
143 … (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_bindi… in get2D()
144 … (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_bindi… in get3D()
145 …oid) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_bindi… in getCube()
146 …id) const { DE_ASSERT(getType() == TYPE_1D_ARRAY && m_binding.tex1DArray != NULL); return *m_bind… in get1DArray()
147 …id) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_bind… in get2DArray()
148 … const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_bind… in getCubeArray()
172 } m_binding; member in vkt::sr::TextureBinding
DvktShaderRender.cpp307 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding()
317 m_binding.tex1D = tex1D; in TextureBinding()
324 m_binding.tex2D = tex2D; in TextureBinding()
331 m_binding.tex3D = tex3D; in TextureBinding()
338 m_binding.texCube = texCube; in TextureBinding()
345 m_binding.tex1DArray = tex1DArray; in TextureBinding()
352 m_binding.tex2DArray = tex2DArray; in TextureBinding()
359 m_binding.texCubeArray = texCubeArray; in TextureBinding()
366 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()
367 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp131 return m_binding.tex2D; in get2D()
136 return m_binding.texCube; in getCube()
141 return m_binding.tex2DArray; in get2DArray()
146 return m_binding.tex3D; in get3D()
151 return m_binding.texCubeArray; in getCubeArray()
163 } m_binding; member in deqp::TextureBinding
DglcShaderRenderCase.cpp81 m_binding.tex2D = tex2D; in TextureBinding()
87 m_binding.texCube = texCube; in TextureBinding()
93 m_binding.tex2DArray = tex2DArray; in TextureBinding()
99 m_binding.tex3D = tex3D; in TextureBinding()
104 m_binding.tex2D = DE_NULL; in TextureBinding()
110 m_binding.texCubeArray = texCubeArray; in TextureBinding()
121 m_binding.tex2D = tex2D; in setTexture()
127 m_binding.texCube = texCube; in setTexture()
133 m_binding.tex2DArray = tex2DArray; in setTexture()
139 m_binding.tex3D = tex3D; in setTexture()
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/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding in get2D()
103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube()
104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray()
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding in get3D()
116 } m_binding; member in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp73 m_binding.tex2D = tex2D; in TextureBinding()
80 m_binding.texCube = texCube; in TextureBinding()
87 m_binding.tex2DArray = tex2DArray; in TextureBinding()
94 m_binding.tex3D = tex3D; in TextureBinding()
100 m_binding.tex2D = DE_NULL; in TextureBinding()
111 m_binding.tex2D = tex2D; in setTexture()
117 m_binding.texCube = texCube; in setTexture()
123 m_binding.tex2DArray = tex2DArray; in setTexture()
129 m_binding.tex3D = tex3D; in setTexture()