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Searched refs:m_bo_id_f_1 (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderMaxPatchVertices.cpp158 , m_bo_id_f_1(0) in TessellationShaderMaxPatchVertices()
243 if (m_bo_id_f_1 != 0) in deinit()
245 gl.deleteBuffers(1, &m_bo_id_f_1); in deinit()
247 m_bo_id_f_1 = 0; in deinit()
484 gl.genBuffers(1, &m_bo_id_f_1); in initTransformFeedbackBufferObjects()
500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects()
772 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_bo_id_f_1); in iterate()
791 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in iterate()
DesextcTessellationShaderMaxPatchVertices.hpp88 glw::GLuint m_bo_id_f_1; /* buffer object name for transform feedback of vec4 for case 1 */ member in glcts::TessellationShaderMaxPatchVertices