Searched refs:m_bo_id_f_1 (Results 1 – 2 of 2) sorted by relevance
158 , m_bo_id_f_1(0) in TessellationShaderMaxPatchVertices()243 if (m_bo_id_f_1 != 0) in deinit()245 gl.deleteBuffers(1, &m_bo_id_f_1); in deinit()247 m_bo_id_f_1 = 0; in deinit()484 gl.genBuffers(1, &m_bo_id_f_1); in initTransformFeedbackBufferObjects()500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects()772 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_bo_id_f_1); in iterate()791 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in iterate()
88 glw::GLuint m_bo_id_f_1; /* buffer object name for transform feedback of vec4 for case 1 */ member in glcts::TessellationShaderMaxPatchVertices