Searched refs:m_fbo_layered (Results 1 – 2 of 2) sorted by relevance
151 , m_fbo_layered(fbo_layered) in TextureCubeMapArrayStencilAttachments()226 if (m_fbo_layered) in iterate()344 if (m_fbo_layered) in buildAndUseProgram()693 if (!m_is_geometry_shader_extension_supported && m_fbo_layered) in getGeometryShaderCode()709 if (!m_is_geometry_shader_extension_supported && m_fbo_layered) in initTest()802 if (m_fbo_layered) in initTestIteration()
127 glw::GLboolean m_fbo_layered; member in glcts::TextureCubeMapArrayStencilAttachments