/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderOutput.cpp | 312 , m_geometry_shader_id(0) in GeometryShaderOutputRenderingBase() 335 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 345 m_geometry_shader_id, 1, &m_geometry_shader_code, m_vertex_shader_id, 1, in initTest() 447 if (m_geometry_shader_id != 0) in deinit() 449 gl.deleteShader(m_geometry_shader_id); in deinit()
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D | esextcGeometryShaderProgramResource.cpp | 188 , m_geometry_shader_id(0) in GeometryShaderProgramResourceTest() 306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 317 &m_fragment_shader_code, m_geometry_shader_id, nCodeParts, /* Geometry shader parts number */ in initTest() 587 if (m_geometry_shader_id != 0) in deinit() 589 gl.deleteShader(m_geometry_shader_id); in deinit()
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D | esextcGeometryShaderConstantVariables.cpp | 109 , m_geometry_shader_id(0) in GeometryShaderConstantVariables() 160 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 164 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in initTest() 555 if (m_geometry_shader_id != 0) in deinit() 557 gl.deleteShader(m_geometry_shader_id); in deinit() 559 m_geometry_shader_id = 0; in deinit()
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D | esextcGeometryShaderPrimitiveCounter.cpp | 455 , m_geometry_shader_id(0) in GeometryShaderPrimitiveCounter() 520 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in createAndBuildProgramWithFeedback() 559 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in createAndBuildProgramWithFeedback() 589 if (m_geometry_shader_id != 0) in deinit() 591 gl.deleteShader(m_geometry_shader_id); in deinit() 1146 , m_geometry_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1182 if (m_geometry_shader_id != 0) in deinit() 1184 gl.deleteShader(m_geometry_shader_id); in deinit() 1186 m_geometry_shader_id = 0; in deinit() 1250 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() [all …]
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D | esextcGeometryShaderInput.cpp | 876 , m_geometry_shader_id(0) in GeometryShader_gl_PointSize_ValueTest() 938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init() 945 &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init() 1107 if (m_geometry_shader_id != 0) in deinit() 1109 gl.deleteShader(m_geometry_shader_id); in deinit() 1147 , m_geometry_shader_id(0) in GeometryShader_gl_Position_ValueTest() 1209 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init() 1216 &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init() 1332 if (m_geometry_shader_id != 0) in deinit() 1334 gl.deleteShader(m_geometry_shader_id); in deinit()
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D | esextcGeometryShaderPrimitiveCounter.hpp | 135 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderPrimitiveCounter 253 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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D | esextcGeometryShaderInput.hpp | 286 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest 353 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
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D | esextcGeometryShaderConstantVariables.hpp | 114 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderConstantVariables
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D | esextcGeometryShaderLimits.cpp | 779 , m_geometry_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase() 822 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 835 m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, in initTest() 960 if (0 != m_geometry_shader_id) in deinit() 962 gl.deleteShader(m_geometry_shader_id); in deinit() 964 m_geometry_shader_id = 0; in deinit() 1003 , m_geometry_shader_id(0) in GeometryShaderLimitsRenderingBase() 1084 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 1091 m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, in initTest() 1215 if (m_geometry_shader_id != 0) in deinit() [all …]
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D | esextcGeometryShaderProgramResource.hpp | 73 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderProgramResourceTest
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D | esextcGeometryShaderOutput.hpp | 141 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderOutputRenderingBase
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D | esextcGeometryShaderLimits.hpp | 78 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase 152 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 156 , m_geometry_shader_id(0) in TextureCubeMapArrayStencilAttachments() 357 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in buildAndUseProgram() 361 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in buildAndUseProgram() 462 if (m_geometry_shader_id != 0) in cleanAfterTest() 464 gl.deleteShader(m_geometry_shader_id); in cleanAfterTest() 466 m_geometry_shader_id = 0; in cleanAfterTest()
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D | esextcTextureCubeMapArrayStencilAttachments.hpp | 133 glw::GLuint m_geometry_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 285 , m_geometry_shader_id(0) in program() 342 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build() 345 compile(m_geometry_shader_id, geometry_shader_code); in build() 545 if (0 != m_geometry_shader_id) in link() 547 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link() 628 if (0 != m_geometry_shader_id) in remove() 630 gl.deleteShader(m_geometry_shader_id); in remove() 631 m_geometry_shader_id = 0; in remove()
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D | glcViewportArrayTests.hpp | 168 glw::GLuint m_geometry_shader_id; member
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 68 glw::GLuint m_geometry_shader_id; member 723 glw::GLuint m_geometry_shader_id; member
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D | gl4cGPUShaderFP64Tests.cpp | 60 , m_geometry_shader_id(0) in programInfo() 100 if (0 != m_geometry_shader_id) in ~programInfo() 102 gl.deleteShader(m_geometry_shader_id); in ~programInfo() 103 m_geometry_shader_id = 0; in ~programInfo() 165 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build() 168 compile(m_geometry_shader_id, geometry_shader_code); in build() 285 if (0 != m_geometry_shader_id) in link() 287 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link() 4745 , m_geometry_shader_id(0) in programInfo() 4835 if (0 != m_geometry_shader_id) in deinit() [all …]
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D | gl4cShaderSubroutineTests.cpp | 216 , m_geometry_shader_id(0) in program() 273 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build() 276 compile(m_geometry_shader_id, geometry_shader_code); in build() 535 if (0 != m_geometry_shader_id) in link() 537 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link() 622 if (0 != m_geometry_shader_id) in remove() 624 gl.deleteShader(m_geometry_shader_id); in remove() 625 m_geometry_shader_id = 0; in remove()
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D | gl4cShadingLanguage420PackTests.cpp | 17911 , m_geometry_shader_id(0) in program() 17996 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build() 17999 compile(m_geometry_shader_id, geometry_shader); in build() 18284 if (0 != m_geometry_shader_id) in link() 18286 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link() 18367 if (0 != m_geometry_shader_id) in remove() 18369 gl.deleteShader(m_geometry_shader_id); in remove() 18370 m_geometry_shader_id = 0; in remove()
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D | gl4cShaderSubroutineTests.hpp | 116 glw::GLuint m_geometry_shader_id; member
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D | gl4cShadingLanguage420PackTests.hpp | 306 glw::GLuint m_geometry_shader_id; member
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