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Searched refs:m_geometry_shader_id (Results 1 – 22 of 22) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderOutput.cpp312 , m_geometry_shader_id(0) in GeometryShaderOutputRenderingBase()
335 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
345 m_geometry_shader_id, 1, &m_geometry_shader_code, m_vertex_shader_id, 1, in initTest()
447 if (m_geometry_shader_id != 0) in deinit()
449 gl.deleteShader(m_geometry_shader_id); in deinit()
DesextcGeometryShaderProgramResource.cpp188 , m_geometry_shader_id(0) in GeometryShaderProgramResourceTest()
306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
317 &m_fragment_shader_code, m_geometry_shader_id, nCodeParts, /* Geometry shader parts number */ in initTest()
587 if (m_geometry_shader_id != 0) in deinit()
589 gl.deleteShader(m_geometry_shader_id); in deinit()
DesextcGeometryShaderConstantVariables.cpp109 , m_geometry_shader_id(0) in GeometryShaderConstantVariables()
160 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
164 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in initTest()
555 if (m_geometry_shader_id != 0) in deinit()
557 gl.deleteShader(m_geometry_shader_id); in deinit()
559 m_geometry_shader_id = 0; in deinit()
DesextcGeometryShaderPrimitiveCounter.cpp455 , m_geometry_shader_id(0) in GeometryShaderPrimitiveCounter()
520 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in createAndBuildProgramWithFeedback()
559 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in createAndBuildProgramWithFeedback()
589 if (m_geometry_shader_id != 0) in deinit()
591 gl.deleteShader(m_geometry_shader_id); in deinit()
1146 , m_geometry_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader()
1182 if (m_geometry_shader_id != 0) in deinit()
1184 gl.deleteShader(m_geometry_shader_id); in deinit()
1186 m_geometry_shader_id = 0; in deinit()
1250 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
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DesextcGeometryShaderInput.cpp876 , m_geometry_shader_id(0) in GeometryShader_gl_PointSize_ValueTest()
938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
945 &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init()
1107 if (m_geometry_shader_id != 0) in deinit()
1109 gl.deleteShader(m_geometry_shader_id); in deinit()
1147 , m_geometry_shader_id(0) in GeometryShader_gl_Position_ValueTest()
1209 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
1216 &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */, in init()
1332 if (m_geometry_shader_id != 0) in deinit()
1334 gl.deleteShader(m_geometry_shader_id); in deinit()
DesextcGeometryShaderPrimitiveCounter.hpp135 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderPrimitiveCounter
253 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
DesextcGeometryShaderInput.hpp286 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest
353 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
DesextcGeometryShaderConstantVariables.hpp114 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderConstantVariables
DesextcGeometryShaderLimits.cpp779 , m_geometry_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase()
822 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
835 m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, in initTest()
960 if (0 != m_geometry_shader_id) in deinit()
962 gl.deleteShader(m_geometry_shader_id); in deinit()
964 m_geometry_shader_id = 0; in deinit()
1003 , m_geometry_shader_id(0) in GeometryShaderLimitsRenderingBase()
1084 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
1091 m_fragment_shader_parts, m_geometry_shader_id, m_n_geometry_shader_parts, in initTest()
1215 if (m_geometry_shader_id != 0) in deinit()
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DesextcGeometryShaderProgramResource.hpp73 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderProgramResourceTest
DesextcGeometryShaderOutput.hpp141 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderOutputRenderingBase
DesextcGeometryShaderLimits.hpp78 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase
152 glw::GLuint m_geometry_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp156 , m_geometry_shader_id(0) in TextureCubeMapArrayStencilAttachments()
357 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in buildAndUseProgram()
361 …ildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1, in buildAndUseProgram()
462 if (m_geometry_shader_id != 0) in cleanAfterTest()
464 gl.deleteShader(m_geometry_shader_id); in cleanAfterTest()
466 m_geometry_shader_id = 0; in cleanAfterTest()
DesextcTextureCubeMapArrayStencilAttachments.hpp133 glw::GLuint m_geometry_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.cpp285 , m_geometry_shader_id(0) in program()
342 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build()
345 compile(m_geometry_shader_id, geometry_shader_code); in build()
545 if (0 != m_geometry_shader_id) in link()
547 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
628 if (0 != m_geometry_shader_id) in remove()
630 gl.deleteShader(m_geometry_shader_id); in remove()
631 m_geometry_shader_id = 0; in remove()
DglcViewportArrayTests.hpp168 glw::GLuint m_geometry_shader_id; member
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp68 glw::GLuint m_geometry_shader_id; member
723 glw::GLuint m_geometry_shader_id; member
Dgl4cGPUShaderFP64Tests.cpp60 , m_geometry_shader_id(0) in programInfo()
100 if (0 != m_geometry_shader_id) in ~programInfo()
102 gl.deleteShader(m_geometry_shader_id); in ~programInfo()
103 m_geometry_shader_id = 0; in ~programInfo()
165 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build()
168 compile(m_geometry_shader_id, geometry_shader_code); in build()
285 if (0 != m_geometry_shader_id) in link()
287 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
4745 , m_geometry_shader_id(0) in programInfo()
4835 if (0 != m_geometry_shader_id) in deinit()
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Dgl4cShaderSubroutineTests.cpp216 , m_geometry_shader_id(0) in program()
273 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build()
276 compile(m_geometry_shader_id, geometry_shader_code); in build()
535 if (0 != m_geometry_shader_id) in link()
537 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
622 if (0 != m_geometry_shader_id) in remove()
624 gl.deleteShader(m_geometry_shader_id); in remove()
625 m_geometry_shader_id = 0; in remove()
Dgl4cShadingLanguage420PackTests.cpp17911 , m_geometry_shader_id(0) in program()
17996 m_geometry_shader_id = gl.createShader(GL_GEOMETRY_SHADER); in build()
17999 compile(m_geometry_shader_id, geometry_shader); in build()
18284 if (0 != m_geometry_shader_id) in link()
18286 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
18367 if (0 != m_geometry_shader_id) in remove()
18369 gl.deleteShader(m_geometry_shader_id); in remove()
18370 m_geometry_shader_id = 0; in remove()
Dgl4cShaderSubroutineTests.hpp116 glw::GLuint m_geometry_shader_id; member
Dgl4cShadingLanguage420PackTests.hpp306 glw::GLuint m_geometry_shader_id; member