Searched refs:m_gl_max_patch_vertices_value (Results 1 – 2 of 2) sorted by relevance
289 glw::GLint m_gl_max_patch_vertices_value; member in glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize504 glw::GLint m_gl_max_patch_vertices_value; member in glcts::TessellationShaderTCTEgl_PatchVerticesIn
1788 , m_gl_max_patch_vertices_value(0) in TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize()1992 << m_gl_max_patch_vertices_value << ") out;\n" in getTessellationControlShaderCode()2119 << m_gl_max_patch_vertices_value << "; ++n)\n" in getTessellationEvaluationShaderCode()2275 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &m_gl_max_patch_vertices_value); in initTest()2762 if (tess_control_output_vertices_value != m_gl_max_patch_vertices_value) in initTestRun()2976 for (glw::GLint n_invocation = 0; n_invocation < m_gl_max_patch_vertices_value; ++n_invocation) in iterate()3697 , m_gl_max_patch_vertices_value(0) in TessellationShaderTCTEgl_PatchVerticesIn()3820 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &m_gl_max_patch_vertices_value); in initTest()3829 glw::GLint n_half_max_patch_vertices_mul_4 = m_gl_max_patch_vertices_value / 2; in initTest()3830 glw::GLint n_max_patch_vertices_mul_4 = m_gl_max_patch_vertices_value; in initTest()[all …]