Searched refs:m_gs_invalid_ib (Results 1 – 2 of 2) sorted by relevance
166 , m_gs_invalid_ib(0) in GeometryShaderNonarrayInputCase()216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()224 …shaderSourceSpecialized(m_gs_invalid_ib, DE_LENGTH_OF_ARRAY(gs_invalid_ib_parts), gs_invalid_ib_pa… in iterate()236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); in iterate()242 gl.compileShader(m_gs_invalid_ib); in iterate()284 gl.deleteShader(m_gs_invalid_ib); in iterate()287 m_gs_invalid_ib = 0; in iterate()450 if (m_gs_invalid_ib != 0) in deinit()452 gl.deleteShader(m_gs_invalid_ib); in deinit()
117 glw::GLuint m_gs_invalid_ib; member in glcts::GeometryShaderNonarrayInputCase