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Searched refs:m_loop_begin_block_map (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_base.h198 std::map<int, LoopBeginInstruction *> m_loop_begin_block_map; variable
Dsfn_shader_base.cpp448 m_loop_begin_block_map[loop_id] = loop; in emit_loop_start()
454 auto start = m_loop_begin_block_map.find(loop_id); in emit_loop_end()
455 if (start == m_loop_begin_block_map.end()) { in emit_loop_end()
466 m_loop_begin_block_map.erase(start); in emit_loop_end()