Searched refs:m_max_samples (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 66 , m_max_samples(0) in FunctionalTest() 367 gl.getIntegerv(GL_MAX_SAMPLES, &m_max_samples); in renderDataIntoMultisampledTexture() 370 if (m_max_samples == 0) in renderDataIntoMultisampledTexture() 372 m_max_samples = 1; in renderDataIntoMultisampledTexture() 461 …gl.texImage2DMultisample(target, m_max_samples - 1, descriptor.internal_format, s_source_texture_s… in prepareDestinationTextureAndFramebuffer() 470 …gl.texImage3DMultisample(target, m_max_samples - 1, descriptor.internal_format, s_source_texture_s… in prepareDestinationTextureAndFramebuffer() 671 texel_fetch_arguments_tail.append(Utilities::itoa(m_max_samples - 1)); in prepareProgram() 676 texel_fetch_arguments_tail.append(Utilities::itoa(m_max_samples - 1)); in prepareProgram()
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D | gl3cTextureSizePromotion.hpp | 122 glw::GLint m_max_samples; //!< Maximum samples available for usage in multisampled targets. member in gl3cts::TextureSizePromotion::FunctionalTest
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 9381 , m_max_samples(0) in StorageMultisampleErrorsTest() 9426 gl.namedRenderbufferStorageMultisample(m_rbo_valid, m_max_samples + 1, GL_RGBA8, 1, 1); in iterate() 9505 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &m_max_samples); in PrepareObjects() 9570 m_max_samples = 0; in Clean()
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D | gl4cDirectStateAccessTests.hpp | 3967 glw::GLint m_max_samples; member in gl4cts::DirectStateAccess::Renderbuffers::StorageMultisampleErrorsTest 6220 glw::GLint m_max_samples; member in gl4cts::DirectStateAccess::Textures::StorageErrorsTest
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D | gl4cDirectStateAccessTexturesTests.cpp | 8912 , m_max_samples(1) in StorageErrorsTest() 9161 gl.getInternalformativ(GL_RENDERBUFFER, GL_R8, GL_SAMPLES, 1, &m_max_samples); in Prepare() 9435 gl.textureStorage2DMultisample(m_to_2D_ms, m_max_samples * 2, GL_R8, 8, 8, false); in Test2DMultisample() 9527 gl.textureStorage3DMultisample(m_to_3D_ms, m_max_samples * 2, GL_R8, 8, 8, 8, false); in Test3DMultisample() 9618 m_max_samples = 1; in Clean()
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