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Searched refs:m_n_components (Results 1 – 18 of 18) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferTextureBufferRange.cpp51 , m_n_components(0) in FormatInfo()
69 , m_n_components(0) in FormatInfo()
85 m_n_components = 1; in configure()
89 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLubyte) * m_n_components); in configure()
90 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure()
100 m_n_components = 1; in configure()
104 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLhalf) * m_n_components); in configure()
105 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure()
115 m_n_components = 1; in configure()
119 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure()
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DesextcTextureBufferTextureBufferRange.hpp165 return m_n_components; in get_n_components()
211 glw::GLuint m_n_components; member in glcts::FormatInfo
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp89 const glw::GLuint GPUShader5PreciseQualifier::m_n_components = 4; member in glcts::GPUShader5PreciseQualifier
155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY); in initTest()
168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); in initTest()
175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); in initTest()
286 glw::GLfloat vertex_data_positions[m_n_components]; in iterate()
287 glw::GLfloat vertex_data_weights[m_n_components]; in iterate()
290 for (glw::GLuint component_nr = 0; component_nr < m_n_components; ++component_nr) in iterate()
295 if (component_nr != (m_n_components - 1)) in iterate()
310 WeightedSum weighted_sum_forward[m_n_components]; in iterate()
317 for (glw::GLuint component_nr = 0; component_nr < (m_n_components / 2); ++component_nr) in iterate()
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DesextcGPUShader5PreciseQualifier.hpp160 static const glw::GLuint m_n_components; member in glcts::GPUShader5PreciseQualifier
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySubImage3D.cpp39 const glw::GLuint TextureCubeMapArraySubImage3D::m_n_components = 4; member in glcts::TextureCubeMapArraySubImage3D
239 …ta_buffer.assign(copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components, in configureDataBuffer()
249 for (glw::GLuint component = 0; component < m_n_components; ++component) in configureDataBuffer()
252 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component; in configureDataBuffer()
258 m_expected_data_buffer.assign(width * height * depth * m_n_components, clear_value); in configureDataBuffer()
268 … &m_expected_data_buffer[(zoffset * width * height + yoffset * width + xoffset) * m_n_components]; in configureDataBuffer()
269 for (glw::GLuint component = 0; component < m_n_components; ++component) in configureDataBuffer()
272 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component; in configureDataBuffer()
297 copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components * in configurePixelUnpackBuffer()
334 DataBufferVec data_buffer(width * height * depth * m_n_components, clear_value); in configureCubeMapArrayTexture()
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DesextcTextureCubeMapArrayImageOperations.cpp47 const glw::GLuint TextureCubeMapArrayImageOpCompute::m_n_components = 4; member in glcts::TextureCubeMapArrayImageOpCompute
570 floatData.resize(width * height * depth * m_n_components); in iterate()
571 floatClean.resize(width * height * depth * m_n_components); in iterate()
572 intData.resize(width * height * depth * m_n_components); in iterate()
573 intClean.resize(width * height * depth * m_n_components); in iterate()
574 uIntData.resize(width * height * depth * m_n_components); in iterate()
575 uIntClean.resize(width * height * depth * m_n_components); in iterate()
577 memset(&floatClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLfloat)); in iterate()
578 memset(&intClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLint)); in iterate()
579 memset(&uIntClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLuint)); in iterate()
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DesextcTextureCubeMapArrayGenerateMipMap.cpp44 [m_n_max_faces][m_n_colors_per_layer_face][m_n_components] = {
170 for (int n_component = 0; n_component < m_n_components; ++n_component) in generateTestData()
172 const unsigned int pixel_size = m_n_components; in generateTestData()
328 …nt data_size = static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components * in iterate()
365 unsigned char last_level_data_buffer[m_n_components] = { 0 }; in iterate()
367 …static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsign… in iterate()
399 storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsigned char)); in iterate()
436 m_n_components * sizeof(unsigned char))) in iterate()
DesextcTextureCubeMapArrayGenerateMipMap.hpp98 static const int m_n_components = 4; member in glcts::TextureCubeMapArrayGenerateMipMapFilterable
100 …ic const unsigned char m_layer_face_data[m_n_max_faces][m_n_colors_per_layer_face][m_n_components];
DesextcTextureCubeMapArrayStencilAttachments.cpp41 const glw::GLuint TextureCubeMapArrayStencilAttachments::m_n_components = 4; member in glcts::TextureCubeMapArrayStencilAttachments
106 return m_width * m_height * m_depth * TextureCubeMapArrayStencilAttachments::m_n_components; in getArraySize()
616 m_cube_map_array_data[test_index].getHeight() * m_n_components * in fillStencilData()
619 …w::GLuint y_position_in_array = m_cube_map_array_data[test_index].getHeight() * m_n_components * y; in fillStencilData()
621 glw::GLuint x_position_in_array = m_n_components * x; in fillStencilData()
625 memset((data + index_array), 1, m_n_components); in fillStencilData()
857 const glw::GLubyte* data = data_row + x * m_n_components; in readPixelsAndCompareWithExpectedResult()
DesextcTextureCubeMapArrayGetterCalls.cpp44 const glw::GLuint TextureCubeMapArrayGetterCalls::m_n_components = 4; member in glcts::TextureCubeMapArrayGetterCalls
253 glw::GLubyte texture_data_ubyte[m_width * m_height * m_depth * m_n_components]; in iterate()
254 …memset(texture_data_ubyte, 0, m_width * m_height * m_depth * m_n_components * sizeof(glw::GLubyte)… in iterate()
DesextcTextureCubeMapArrayGetterCalls.hpp91 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayGetterCalls
DesextcTextureCubeMapArrayImageOperations.hpp124 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayImageOpCompute
DesextcTextureCubeMapArrayStencilAttachments.hpp118 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayStencilAttachments
DesextcTextureCubeMapArraySubImage3D.hpp120 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArraySubImage3D
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp180 const glw::GLuint TessellationShaderPrimitiveCoverage::m_n_components = 4; member in glcts::TessellationShaderPrimitiveCoverage
188 * m_n_components /* components */;
521 glw::GLfloat vertices[6 /* vertices */ * m_n_components /* components */] = { in initBufferObjects()
693 … (glw::GLuint n_pixel = 0; n_pixel < (m_rendered_data_buffer_size >> 2); n_pixel += m_n_components) in verifyDrawBufferContents()
DesextcTessellationShaderPrimitiveCoverage.hpp106 static const glw::GLuint m_n_components; /* number of components used by a single texel */ member in glcts::TessellationShaderPrimitiveCoverage
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderPrimitiveCounter.hpp120 const glw::GLuint m_n_components; member in glcts::GeometryShaderPrimitiveCounter
DesextcGeometryShaderPrimitiveCounter.cpp452 , m_n_components(4) in GeometryShaderPrimitiveCounter()
533 m_maxGeometryOutputVertices = m_maxGeometryOutputVertices / (m_n_components + m_nrVaryings); in createAndBuildProgramWithFeedback()
826 m_sizeOfDataArray = m_testConfiguration.m_numberOfDrawnPrimitives * m_n_components * in prepareBufferObjects()