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Searched refs:m_n_layers (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp109 const int GeometryShaderLayeredRenderingFBONoAttachment::m_n_layers = 4; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
290 m_all_layers_data = new glw::GLint[m_n_layers * m_width * m_height * m_n_texture_components]; in iterate()
292 for (int n = 0; n < m_n_layers * m_width * m_height; ++n) in iterate()
302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
338 const glw::GLint current_n_layers = (n_test_iteration == 1) ? 0 : m_n_layers; in iterate()
345 m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data); in iterate()
358 …stCtx.getLog() << tcu::TestLog::Message << "FBO's default layers should be equal to " << m_n_layers in iterate()
373 for (int n_layer = 0; n_layer < m_n_layers && !test_failed; ++n_layer) in iterate()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.hpp128 static const int m_n_layers; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment