Searched refs:m_n_texture_components (Results 1 – 8 of 8) sorted by relevance
110 const glw::GLint GeometryShaderLayeredRenderingFBONoAttachment::m_n_texture_components = 4; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment290 m_all_layers_data = new glw::GLint[m_n_layers * m_width * m_height * m_n_texture_components]; in iterate()294 m_all_layers_data[n * m_n_texture_components + 0] = 255; in iterate()295 m_all_layers_data[n * m_n_texture_components + 1] = 0; in iterate()296 m_all_layers_data[n * m_n_texture_components + 2] = 0; in iterate()297 m_all_layers_data[n * m_n_texture_components + 3] = 0; in iterate()334 m_layer_data = new glw::GLint[m_width * m_height * m_n_texture_components]; in iterate()396 if (m_layer_data[nPx * m_n_texture_components + 0] != referenceColor[0] || in iterate()397 m_layer_data[nPx * m_n_texture_components + 1] != referenceColor[1] || in iterate()398 m_layer_data[nPx * m_n_texture_components + 2] != referenceColor[2] || in iterate()[all …]
249 , m_n_texture_components(4) in GeometryShaderPrimitiveQueries()376 getAmountOfEmittedVertices() * m_n_texture_components /* components */ * sizeof(float), NULL, in iterate()381 …(getAmountOfEmittedVertices() / 2) * m_n_texture_components /* components */ * sizeof(float), NULL, in iterate()
129 static const glw::GLint m_n_texture_components; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
121 const glw::GLint m_n_texture_components; member in glcts::GeometryShaderPrimitiveQueries
41 const int GPUShader5SamplerArrayIndexing::m_n_texture_components = 4; member in glcts::GPUShader5SamplerArrayIndexing299 glw::GLubyte buffer[m_n_texture_components]; in iterate()301 memset(buffer, 0, m_n_texture_components * sizeof(glw::GLubyte)); in iterate()
104 static const int m_n_texture_components; member in glcts::GPUShader5SamplerArrayIndexing
119 static const glw::GLuint m_n_texture_components; member in glcts::TextureCubeMapArrayTextureSizeBase
46 const glw::GLuint TextureCubeMapArrayTextureSizeBase::m_n_texture_components = 4; member in glcts::TextureCubeMapArrayTextureSizeBase272 std::vector<glw::GLfloat> data(width * height * depth * m_n_texture_components, 0); in createCubeMapArrayTexture()