Home
last modified time | relevance | path

Searched refs:m_pShader (Results 1 – 8 of 8) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DCar.cpp36 , m_pShader(shader) in Car()
62 , m_pShader(shader) in Car()
100 ((ShaderTexture *)m_pShader)->use(&m_position, textureID); in render()
101 ((ShaderTexture *)m_pShader)->setTexCoords(m_texCoords); in render()
103 m_pShader->use(&m_position, &m_color); in render()
DHouse.cpp40 , m_pShader(pShader) in House()
97 ((ShaderTexture *)m_pShader)->use(&m_position, textureID); in render()
99 m_pShader->use(&m_position, &m_color); in render()
152 ((ShaderTexture *)m_pShader)->setTexCoords(m_texCoords); in render()
DGround.cpp36 , m_pShader(pShader) in Ground()
66 m_pShader->use(&m_position, &m_color); in render()
DSky.cpp39 , m_pShader(shader) in Sky()
60 m_pShader->use(&m_position, colors); in render()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DGround.h43 ShaderBase* m_pShader; variable
DCar.h48 ShaderBase* m_pShader; variable
DHouse.h57 ShaderBase* m_pShader; variable
DSky.h54 ShaderGradient* m_pShader; variable