Searched refs:m_pShader (Results 1 – 8 of 8) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | Car.cpp | 36 , m_pShader(shader) in Car() 62 , m_pShader(shader) in Car() 100 ((ShaderTexture *)m_pShader)->use(&m_position, textureID); in render() 101 ((ShaderTexture *)m_pShader)->setTexCoords(m_texCoords); in render() 103 m_pShader->use(&m_position, &m_color); in render()
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D | House.cpp | 40 , m_pShader(pShader) in House() 97 ((ShaderTexture *)m_pShader)->use(&m_position, textureID); in render() 99 m_pShader->use(&m_position, &m_color); in render() 152 ((ShaderTexture *)m_pShader)->setTexCoords(m_texCoords); in render()
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D | Ground.cpp | 36 , m_pShader(pShader) in Ground() 66 m_pShader->use(&m_position, &m_color); in render()
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D | Sky.cpp | 39 , m_pShader(shader) in Sky() 60 m_pShader->use(&m_position, colors); in render()
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | Ground.h | 43 ShaderBase* m_pShader; variable
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D | Car.h | 48 ShaderBase* m_pShader; variable
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D | House.h | 57 ShaderBase* m_pShader; variable
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D | Sky.h | 54 ShaderGradient* m_pShader; variable
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