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Searched refs:m_po_a_valid (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp171 , m_po_a_valid(0) in GeometryShaderNonarrayInputCase()
290 m_po_a_valid = gl.createProgram(); in iterate()
293 gl.attachShader(m_po_a_valid, m_fs); in iterate()
294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate()
295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate()
330 gl.linkProgram(m_po_a_valid); in iterate()
331 gl.getProgramiv(m_po_a_valid, GL_LINK_STATUS, &link_status); in iterate()
335 std::string log = getLinkingInfoLog(m_po_a_valid); in iterate()
383 glw::GLuint program = (m == 0) ? m_po_a_valid : m_po_b_valid; in iterate()
435 if (m_po_a_valid != 0) in deinit()
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DesextcGeometryShaderNonarrayInput.hpp122 glw::GLuint m_po_a_valid; member in glcts::GeometryShaderNonarrayInputCase