Searched refs:m_po_a_valid (Results 1 – 2 of 2) sorted by relevance
171 , m_po_a_valid(0) in GeometryShaderNonarrayInputCase()290 m_po_a_valid = gl.createProgram(); in iterate()293 gl.attachShader(m_po_a_valid, m_fs); in iterate()294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate()295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate()330 gl.linkProgram(m_po_a_valid); in iterate()331 gl.getProgramiv(m_po_a_valid, GL_LINK_STATUS, &link_status); in iterate()335 std::string log = getLinkingInfoLog(m_po_a_valid); in iterate()383 glw::GLuint program = (m == 0) ? m_po_a_valid : m_po_b_valid; in iterate()435 if (m_po_a_valid != 0) in deinit()[all …]
122 glw::GLuint m_po_a_valid; member in glcts::GeometryShaderNonarrayInputCase