Searched refs:m_projectionMatrix (Results 1 – 4 of 4) sorted by relevance
53 m_projectionMatrix[0] = m_near / right; in calculateProjectionMatrix()54 m_projectionMatrix[1] = 0.0; in calculateProjectionMatrix()55 m_projectionMatrix[2] = 0.0; in calculateProjectionMatrix()56 m_projectionMatrix[3] = 0.0; in calculateProjectionMatrix()59 m_projectionMatrix[4] = 0.0; in calculateProjectionMatrix()60 m_projectionMatrix[5] = m_near / top; in calculateProjectionMatrix()61 m_projectionMatrix[6] = 0.0; in calculateProjectionMatrix()62 m_projectionMatrix[7] = 0.0; in calculateProjectionMatrix()65 m_projectionMatrix[8] = 0.0; in calculateProjectionMatrix()66 m_projectionMatrix[9] = 0.0; in calculateProjectionMatrix()[all …]
28 , m_projectionMatrix(projectionMatrix) in ShaderBase()172 glUniformMatrix4fv(m_uniformProjectionMatrix, 1, GL_FALSE, m_projectionMatrix); in use()
39 float m_projectionMatrix[16]; variable
49 float* m_projectionMatrix; variable