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Searched refs:m_projectionMatrix (Results 1 – 4 of 4) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DCamera.cpp53 m_projectionMatrix[0] = m_near / right; in calculateProjectionMatrix()
54 m_projectionMatrix[1] = 0.0; in calculateProjectionMatrix()
55 m_projectionMatrix[2] = 0.0; in calculateProjectionMatrix()
56 m_projectionMatrix[3] = 0.0; in calculateProjectionMatrix()
59 m_projectionMatrix[4] = 0.0; in calculateProjectionMatrix()
60 m_projectionMatrix[5] = m_near / top; in calculateProjectionMatrix()
61 m_projectionMatrix[6] = 0.0; in calculateProjectionMatrix()
62 m_projectionMatrix[7] = 0.0; in calculateProjectionMatrix()
65 m_projectionMatrix[8] = 0.0; in calculateProjectionMatrix()
66 m_projectionMatrix[9] = 0.0; in calculateProjectionMatrix()
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DShaderBase.cpp28 , m_projectionMatrix(projectionMatrix) in ShaderBase()
172 glUniformMatrix4fv(m_uniformProjectionMatrix, 1, GL_FALSE, m_projectionMatrix); in use()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DCamera.h39 float m_projectionMatrix[16]; variable
DShaderBase.h49 float* m_projectionMatrix; variable