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Searched refs:m_sv_values (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_tcs.cpp27 m_sv_values.set(es_primitive_id); in scan_sysvalue_access()
30 m_sv_values.set(es_invocation_id); in scan_sysvalue_access()
33 m_sv_values.set(es_rel_patch_id); in scan_sysvalue_access()
36 m_sv_values.set(es_tess_factor_base); in scan_sysvalue_access()
47 if (m_sv_values.test(es_primitive_id)) { in do_allocate_reserved_registers()
54 if (m_sv_values.test(es_invocation_id)) { in do_allocate_reserved_registers()
61 if (m_sv_values.test(es_rel_patch_id)) { in do_allocate_reserved_registers()
68 if (m_sv_values.test(es_tess_factor_base)) { in do_allocate_reserved_registers()
Dsfn_shader_tess_eval.cpp31 m_sv_values.set(es_tess_coord); in scan_sysvalue_access()
34 m_sv_values.set(es_primitive_id); in scan_sysvalue_access()
37 m_sv_values.set(es_rel_patch_id); in scan_sysvalue_access()
55 if (m_sv_values.test(es_tess_coord)) { in do_allocate_reserved_registers()
65 if (m_sv_values.test(es_rel_patch_id)) { in do_allocate_reserved_registers()
72 if (m_sv_values.test(es_primitive_id) || in do_allocate_reserved_registers()
Dsfn_shader_vertex.cpp99 if (m_key.vs.as_gs_a || m_sv_values.test(es_primitive_id)) { in do_allocate_reserved_registers()
106 if (m_sv_values.test(es_instanceid)) { in do_allocate_reserved_registers()
114 if (m_sv_values.test(es_rel_patch_id)) { in do_allocate_reserved_registers()
146 m_sv_values.set(es_vertexid); in scan_sysvalue_access()
149 m_sv_values.set(es_instanceid); in scan_sysvalue_access()
152 m_sv_values.set(es_rel_patch_id); in scan_sysvalue_access()
Dsfn_shader_fragment.cpp113 m_sv_values.set(es_pos); in process_load_input()
123 m_sv_values.set(es_face); in process_load_input()
248 m_sv_values.set(es_face); in scan_sysvalue_access()
251 m_sv_values.set(es_sample_mask_in); in scan_sysvalue_access()
254 m_sv_values.set(es_sample_pos); in scan_sysvalue_access()
257 m_sv_values.set(es_sample_id); in scan_sysvalue_access()
260 m_sv_values.set(es_helper_invocation); in scan_sysvalue_access()
324 if (m_sv_values.test(es_pos)) { in do_allocate_reserved_registers()
331 if (m_sv_values.test(es_face) || m_need_back_color) { in do_allocate_reserved_registers()
342 if (m_sv_values.test(es_sample_mask_in)) { in do_allocate_reserved_registers()
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Dsfn_shader_base.h147 std::bitset<es_last> m_sv_values; variable