Searched refs:m_tesselation_control_shader_id (Results 1 – 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 287 , m_tesselation_control_shader_id(0) in program() 350 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 353 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 551 if (0 != m_tesselation_control_shader_id) in link() 553 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 634 if (0 != m_tesselation_control_shader_id) in remove() 636 gl.deleteShader(m_tesselation_control_shader_id); in remove() 637 m_tesselation_control_shader_id = 0; in remove()
|
D | glcViewportArrayTests.hpp | 170 glw::GLuint m_tesselation_control_shader_id; member
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 70 glw::GLuint m_tesselation_control_shader_id; member 725 glw::GLuint m_tesselation_control_shader_id; member
|
D | gl4cGPUShaderFP64Tests.cpp | 62 , m_tesselation_control_shader_id(0) in programInfo() 106 if (0 != m_tesselation_control_shader_id) in ~programInfo() 108 gl.deleteShader(m_tesselation_control_shader_id); in ~programInfo() 109 m_tesselation_control_shader_id = 0; in ~programInfo() 173 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 291 if (0 != m_tesselation_control_shader_id) in link() 293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 4747 , m_tesselation_control_shader_id(0) in programInfo() 4841 if (0 != m_tesselation_control_shader_id) in deinit() [all …]
|
D | gl4cShaderSubroutineTests.cpp | 218 , m_tesselation_control_shader_id(0) in program() 281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build() 541 if (0 != m_tesselation_control_shader_id) in link() 543 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 628 if (0 != m_tesselation_control_shader_id) in remove() 630 gl.deleteShader(m_tesselation_control_shader_id); in remove() 631 m_tesselation_control_shader_id = 0; in remove()
|
D | gl4cShadingLanguage420PackTests.cpp | 17913 , m_tesselation_control_shader_id(0) in program() 18004 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 18007 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build() 18290 if (0 != m_tesselation_control_shader_id) in link() 18292 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link() 18373 if (0 != m_tesselation_control_shader_id) in remove() 18375 gl.deleteShader(m_tesselation_control_shader_id); in remove() 18376 m_tesselation_control_shader_id = 0; in remove()
|
D | gl4cShaderSubroutineTests.hpp | 118 glw::GLuint m_tesselation_control_shader_id; member
|
D | gl4cShadingLanguage420PackTests.hpp | 308 glw::GLuint m_tesselation_control_shader_id; member
|