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Searched refs:m_tesselation_control_shader_id (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.cpp287 , m_tesselation_control_shader_id(0) in program()
350 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
353 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
551 if (0 != m_tesselation_control_shader_id) in link()
553 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link()
634 if (0 != m_tesselation_control_shader_id) in remove()
636 gl.deleteShader(m_tesselation_control_shader_id); in remove()
637 m_tesselation_control_shader_id = 0; in remove()
DglcViewportArrayTests.hpp170 glw::GLuint m_tesselation_control_shader_id; member
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp70 glw::GLuint m_tesselation_control_shader_id; member
725 glw::GLuint m_tesselation_control_shader_id; member
Dgl4cGPUShaderFP64Tests.cpp62 , m_tesselation_control_shader_id(0) in programInfo()
106 if (0 != m_tesselation_control_shader_id) in ~programInfo()
108 gl.deleteShader(m_tesselation_control_shader_id); in ~programInfo()
109 m_tesselation_control_shader_id = 0; in ~programInfo()
173 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
291 if (0 != m_tesselation_control_shader_id) in link()
293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link()
4747 , m_tesselation_control_shader_id(0) in programInfo()
4841 if (0 != m_tesselation_control_shader_id) in deinit()
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Dgl4cShaderSubroutineTests.cpp218 , m_tesselation_control_shader_id(0) in program()
281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
541 if (0 != m_tesselation_control_shader_id) in link()
543 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link()
628 if (0 != m_tesselation_control_shader_id) in remove()
630 gl.deleteShader(m_tesselation_control_shader_id); in remove()
631 m_tesselation_control_shader_id = 0; in remove()
Dgl4cShadingLanguage420PackTests.cpp17913 , m_tesselation_control_shader_id(0) in program()
18004 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
18007 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build()
18290 if (0 != m_tesselation_control_shader_id) in link()
18292 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link()
18373 if (0 != m_tesselation_control_shader_id) in remove()
18375 gl.deleteShader(m_tesselation_control_shader_id); in remove()
18376 m_tesselation_control_shader_id = 0; in remove()
Dgl4cShaderSubroutineTests.hpp118 glw::GLuint m_tesselation_control_shader_id; member
Dgl4cShadingLanguage420PackTests.hpp308 glw::GLuint m_tesselation_control_shader_id; member